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@@ -103,7 +103,8 @@ public class Skills {
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* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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*/
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if (skill == SkillType.WOODCUTTING || skill == SkillType.AXES) {
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- if (tool.inHand(inHand) && !PP.getToolPreparationMode(tool)) {
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+ if ((mcPermissions.getInstance().treeFeller(player) || mcPermissions.getInstance().skullSplitter(player)) &&
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+ tool.inHand(inHand) && !PP.getToolPreparationMode(tool)) {
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if (LoadProperties.enableAbilityMessages) {
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player.sendMessage(tool.getRaiseTool());
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}
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