Browse Source

Wire up the new Axes config

nossr50 6 years ago
parent
commit
9dfbb14c39

+ 0 - 347
src/main/java/com/gmail/nossr50/config/AdvancedConfig.java

@@ -157,319 +157,6 @@ public class AdvancedConfig extends ConfigValidated {
     public List<String> validateKeys() {
     public List<String> validateKeys() {
         // Validate all the settings!
         // Validate all the settings!
         List<String> reason = new ArrayList<>();
         List<String> reason = new ArrayList<>();
-
-        /* GENERAL */
-        if (getAbilityLength() < 1) {
-            reason.add(SKILLS + "." + GENERAL + "." + ABILITY + "." + LENGTH + ".<mode>." + INCREASE_LEVEL + " should be at least 1!");
-        }
-
-        if (getEnchantBuff() < 1) {
-            reason.add(SKILLS + "." + GENERAL + "." + ABILITY + "." + ENCHANT_BUFF + " should be at least 1!");
-        }
-
-        /* ACROBATICS */
-        if (getMaximumProbability(SubSkillType.ACROBATICS_DODGE) < 1) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.ACROBATICS_DODGE) < 1) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getDodgeDamageModifier() <= 1) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + DAMAGE_MODIFIER + " should be greater than 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.ACROBATICS_ROLL) < 1) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL) < 1) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getRollDamageThreshold() < 0) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + DAMAGE_THRESHOLD + " should be at least 0!");
-        }
-
-        if (getGracefulRollDamageThreshold() < 0) {
-            reason.add(SKILLS + "." + ACROBATICS + "." + GRACEFUL_ROLL + "." + DAMAGE_THRESHOLD + " should be at least 0!");
-        }
-
-        if (getCatalysisMinSpeed() <= 0) {
-            reason.add(SKILLS + "." + ALCHEMY + "." + CATALYSIS + "." + MIN_SPEED + " must be greater than 0!");
-        }
-
-        if (getCatalysisMaxSpeed() < getCatalysisMinSpeed()) {
-            reason.add(SKILLS + "." + ALCHEMY + "." + CATALYSIS + "." + MAX_SPEED + " should be at least Skills.Alchemy.Catalysis." + MIN_SPEED + "!");
-        }
-
-        /* ARCHERY */
-
-        if (getSkillShotRankDamageMultiplier() <= 0) {
-            reason.add(SKILLS + "." + ARCHERY + "." + SKILL_SHOT + "." + RANK_DAMAGE_MULTIPLIER + " should be greater than 0!");
-        }
-
-        if (getMaximumProbability(SubSkillType.ARCHERY_DAZE) < 1) {
-            reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.ARCHERY_DAZE) < 1) {
-            reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getDazeBonusDamage() < 0) {
-            reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + BONUS_DAMAGE + " should be at least 0!");
-        }
-
-        if (getMaximumProbability(SubSkillType.ARCHERY_ARROW_RETRIEVAL) < 1) {
-            reason.add(SKILLS + "." + ARCHERY + ".Retrieve." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.ARCHERY_ARROW_RETRIEVAL) < 1) {
-            reason.add(SKILLS + "." + ARCHERY + ".Retrieve." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getForceMultiplier() < 0) {
-            reason.add(SKILLS + "." + ARCHERY + "." + FORCE_MULTIPLIER + " should be at least 0!");
-        }
-
-        /* AXES */
-        if (getAxeMasteryRankDamageMultiplier() < 0) {
-            reason.add(SKILLS + "." + AXES + "." + AXE_MASTERY + "." + RANK_DAMAGE_MULTIPLIER + " should be at least 0!");
-        }
-
-        if (getMaximumProbability(SubSkillType.AXES_CRITICAL_STRIKES) < 1) {
-            reason.add(SKILLS + "." + AXES + ".CriticalHit." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.AXES_CRITICAL_STRIKES) < 1) {
-            reason.add(SKILLS + "." + AXES + ".CriticalHit." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getCriticalStrikesPVPModifier() < 1) {
-            reason.add(SKILLS + "." + AXES + "." + CRITICAL_STRIKES + "." + PVP_MODIFIER + " should be at least 1!");
-        }
-
-        if (getCriticalStrikesPVPModifier() < 1) {
-            reason.add(SKILLS + "." + AXES + "." + CRITICAL_STRIKES + "." + PVE_MODIFIER + " should be at least 1!");
-        }
-
-        if (getGreaterImpactChance() < 1) {
-            reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + CHANCE + " should be at least 1!");
-        }
-
-        if (getGreaterImpactModifier() < 1) {
-            reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + KNOCKBACK_MODIFIER + " should be at least 1!");
-        }
-
-        if (getGreaterImpactBonusDamage() < 1) {
-            reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + BONUS_DAMAGE + " should be at least 1!");
-        }
-
-        /*if (getFishermanDietRankChange() < 1) {
-            reason.add(SKILLS + "." + FISHING + ".FishermansDiet.RankChange should be at least 1!");
-        }*/
-
-        if (getMasterAnglerBoatModifier() < 1) {
-            reason.add(SKILLS + "." + FISHING + "." + MASTER_ANGLER + "." + BOAT_MODIFIER + " should be at least 1!");
-        }
-
-        if (getMasterAnglerBiomeModifier() < 1) {
-            reason.add(SKILLS + "." + FISHING + "." + MASTER_ANGLER + "." + BIOME_MODIFIER + " should be at least 1!");
-        }
-
-        /* HERBALISM */
-        /*if (getFarmerDietRankChange() < 1) {
-            reason.add(SKILLS + ".Herbalism.FarmersDiet.RankChange should be at least 1!");
-        }
-
-        if (getGreenThumbStageChange() < 1) {
-            reason.add(SKILLS + ".Herbalism.GreenThumb.StageChange should be at least 1!");
-        }*/
-
-        if (getMaximumProbability(SubSkillType.HERBALISM_GREEN_THUMB) < 1) {
-            reason.add(SKILLS + ".Herbalism.GreenThumb." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.HERBALISM_GREEN_THUMB) < 1) {
-            reason.add(SKILLS + ".Herbalism.GreenThumb." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.HERBALISM_DOUBLE_DROPS) < 1) {
-            reason.add(SKILLS + ".Herbalism.DoubleDrops." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.HERBALISM_DOUBLE_DROPS) < 1) {
-            reason.add(SKILLS + ".Herbalism.DoubleDrops." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.HERBALISM_HYLIAN_LUCK) < 1) {
-            reason.add(SKILLS + ".Herbalism.HylianLuck." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.HERBALISM_HYLIAN_LUCK) < 1) {
-            reason.add(SKILLS + ".Herbalism.HylianLuck." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.HERBALISM_SHROOM_THUMB) < 1) {
-            reason.add(SKILLS + ".Herbalism.ShroomThumb." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.HERBALISM_SHROOM_THUMB) < 1) {
-            reason.add(SKILLS + ".Herbalism.ShroomThumb." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        /* MINING */
-        if (getMaximumProbability(SubSkillType.MINING_DOUBLE_DROPS) < 1) {
-            reason.add(SKILLS + "." + MINING + ".DoubleDrops." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.MINING_DOUBLE_DROPS) < 1) {
-            reason.add(SKILLS + "." + MINING + ".DoubleDrops." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        /* REPAIR */
-        /*
-        if (getRepairMasteryMaxLevel() < 1) {
-            reason.add(SKILLS + "." + REPAIR + "." + REPAIR_MASTERY + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }*/
-
-        if (getRepairMasteryMaxBonus() < 1) {
-            reason.add(SKILLS + "." + REPAIR + "." + REPAIR_MASTERY + "." + MAX_BONUS_PERCENTAGE + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.REPAIR_SUPER_REPAIR) < 1) {
-            reason.add(SKILLS + "." + REPAIR + ".SuperRepair." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.REPAIR_SUPER_REPAIR) < 1) {
-            reason.add(SKILLS + "." + REPAIR + ".SuperRepair." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        /* SMELTING */
-        if (getMaxBonusLevel(SubSkillType.SMELTING_FUEL_EFFICIENCY) < 1) {
-            reason.add(SKILLS + "." + SMELTING + "." + FUEL_EFFICIENCY + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.SMELTING_SECOND_SMELT) < 1) {
-            reason.add(SKILLS + "." + SMELTING + ".SecondSmelt." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.SMELTING_SECOND_SMELT) < 1) {
-            reason.add(SKILLS + "." + SMELTING + ".SecondSmelt." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        /* SWORDS */
-        if (getMaximumProbability(SubSkillType.SWORDS_RUPTURE) < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE) < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getRuptureMaxTicks() < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_TICKS + " should be at least 1!");
-        }
-
-        if (getRuptureMaxTicks() < getRuptureBaseTicks()) {
-            reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_TICKS + " should be at least Skills.Swords.Rupture." + BASE_TICKS + "!");
-        }
-
-        if (getRuptureBaseTicks() < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + BASE_TICKS + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.SWORDS_COUNTER_ATTACK) < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.SWORDS_COUNTER_ATTACK) < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getCounterAttackModifier() < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + DAMAGE_MODIFIER + " should be at least 1!");
-        }
-
-        if (getSerratedStrikesModifier() < 1) {
-            reason.add(SKILLS + "." + SWORDS + "." + SERRATED_STRIKES + "." + DAMAGE_MODIFIER + " should be at least 1!");
-        }
-
-        /* TAMING */
-
-        if (getMaximumProbability(SubSkillType.TAMING_GORE) < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + GORE + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.TAMING_GORE) < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + GORE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getGoreModifier() < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + GORE + "." + MODIFIER + " should be at least 1!");
-        }
-
-        if (getFastFoodChance() < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + FAST_FOOD + "." + CHANCE + " should be at least 1!");
-        }
-
-        if (getThickFurModifier() < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + THICK_FUR + "." + MODIFIER + " should be at least 1!");
-        }
-
-        if (getShockProofModifier() < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + SHOCK_PROOF + "." + MODIFIER + " should be at least 1!");
-        }
-
-        if (getSharpenedClawsBonus() < 1) {
-            reason.add(SKILLS + "." + TAMING + "." + SHARPENED_CLAWS + "." + BONUS + " should be at least 1!");
-        }
-
-        if (getMaxHorseJumpStrength() < 0 || getMaxHorseJumpStrength() > 2) {
-            reason.add(SKILLS + "." + TAMING + "." + CALL_OF_THE_WILD + "." + MAX_HORSE_JUMP_STRENGTH + " should be between 0 and 2!");
-        }
-
-        /* UNARMED */
-        if (getMaximumProbability(SubSkillType.UNARMED_DISARM) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + DISARM + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.UNARMED_DISARM) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + DISARM + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.UNARMED_ARROW_DEFLECT) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + ARROW_DEFLECT + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.UNARMED_ARROW_DEFLECT) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + ARROW_DEFLECT + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        if (getMaximumProbability(SubSkillType.UNARMED_IRON_GRIP) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + IRON_GRIP + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.UNARMED_IRON_GRIP) < 1) {
-            reason.add(SKILLS + "." + UNARMED + "." + IRON_GRIP + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
-        /* WOODCUTTING */
-
-        /*if (getLeafBlowUnlockLevel() < 0) {
-            reason.add("Skills.Woodcutting.LeafBlower.UnlockLevel should be at least 0!");
-        }*/
-
-        if (getMaximumProbability(SubSkillType.WOODCUTTING_HARVEST_LUMBER) < 1) {
-            reason.add(SKILLS + "." + WOODCUTTING + "." + HARVEST_LUMBER + "." + CHANCE_MAX + " should be at least 1!");
-        }
-
-        if (getMaxBonusLevel(SubSkillType.WOODCUTTING_HARVEST_LUMBER) < 1) {
-            reason.add(SKILLS + "." + WOODCUTTING + "." + HARVEST_LUMBER + "." + MAX_BONUS_LEVEL + " should be at least 1!");
-        }
-
         return reason;
         return reason;
     }
     }
 
 
@@ -616,40 +303,6 @@ public class AdvancedConfig extends ConfigValidated {
         return getDoubleValue(SKILLS, ARCHERY, FORCE_MULTIPLIER);
         return getDoubleValue(SKILLS, ARCHERY, FORCE_MULTIPLIER);
     }
     }
 
 
-    /* AXES */
-    public double getAxeMasteryRankDamageMultiplier() {
-        return getDoubleValue(SKILLS, AXES, AXE_MASTERY, RANK_DAMAGE_MULTIPLIER);
-    }
-
-    public double getCriticalStrikesPVPModifier() {
-        return getDoubleValue(SKILLS, AXES, CRITICAL_STRIKES, PVP_MODIFIER);
-    }
-
-    public double getCriticalStrikesPVEModifier() {
-        return getDoubleValue(SKILLS, AXES, CRITICAL_STRIKES, PVE_MODIFIER);
-    }
-
-    public double getGreaterImpactChance() {
-        return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, CHANCE);
-    }
-
-    public double getGreaterImpactModifier() {
-        return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, KNOCKBACK_MODIFIER);
-    }
-
-    public double getGreaterImpactBonusDamage() {
-        return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, BONUS_DAMAGE);
-    }
-
-
-    public double getArmorImpactMaxDurabilityDamage() {
-        return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, MAX_PERCENTAGE_DURABILITY_DAMAGE);
-    }
-
-    public double getSkullSplitterModifier() {
-        return getDoubleValue(SKILLS, AXES, SKULL_SPLITTER, DAMAGE_MODIFIER);
-    }
-
     /* EXCAVATION */
     /* EXCAVATION */
     //Nothing to configure, everything is already configurable in config.yml
     //Nothing to configure, everything is already configurable in config.yml
 
 

+ 0 - 32
src/main/java/com/gmail/nossr50/config/hocon/skills/axes/ConfigAxes.java

@@ -7,39 +7,7 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 
 
 @ConfigSerializable
 @ConfigSerializable
 public class ConfigAxes {
 public class ConfigAxes {
-    /*
-        public static double getAxeMasteryRankDamageMultiplier() {
-        return axeMasteryRankDamageMultiplier;
-    }
-
-    public double getImpactDamageMultiplier() {
-        return impactDamageMultiplier;
-    }
-
-    public double getCriticalHitPVPModifier() {
-        return criticalHitPVPModifier;
-    }
-
-    public double getCriticalHitPVEModifier() {
-        return criticalHitPVEModifier;
-    }
-
-    public double getGreaterImpactBonusDamage() {
-        return greaterImpactBonusDamage;
-    }
-
-    public double getGreaterImpactKnockbackMultiplier() {
-        return greaterImpactKnockbackMultiplier;
-    }
 
 
-        ArmorImpact:
-            # Multiplied against the skill rank to determine how much damage to do
-            DamagePerRank: 6.5
-            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
-            # Chance: Chance of hitting with ArmorImpact
-            # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
-            Chance: 25.0
-     */
 
 
     @Setting(value = "Axe-Mastery")
     @Setting(value = "Axe-Mastery")
     private ConfigAxesAxeMastery configAxesAxeMastery = new ConfigAxesAxeMastery();
     private ConfigAxesAxeMastery configAxesAxeMastery = new ConfigAxesAxeMastery();

+ 2 - 2
src/main/java/com/gmail/nossr50/config/hocon/skills/axes/ConfigAxesImpact.java

@@ -6,8 +6,8 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 @ConfigSerializable
 @ConfigSerializable
 public class ConfigAxesImpact {
 public class ConfigAxesImpact {
 
 
-    public static final double IMPACT_CHANCE_DEFAULT = 25.0D;
-    public static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D;
+    private static final double IMPACT_CHANCE_DEFAULT = 25.0D;
+    private static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D;
 
 
     @Setting(value = "Impact-Activation-Chance", comment = "Chance to activate the Impact skill, this is a static chance and does not change per rank of the skill." +
     @Setting(value = "Impact-Activation-Chance", comment = "Chance to activate the Impact skill, this is a static chance and does not change per rank of the skill." +
             "\nDefault value: "+IMPACT_CHANCE_DEFAULT)
             "\nDefault value: "+IMPACT_CHANCE_DEFAULT)

+ 2 - 1
src/main/java/com/gmail/nossr50/skills/axes/Axes.java

@@ -1,6 +1,7 @@
 package com.gmail.nossr50.skills.axes;
 package com.gmail.nossr50.skills.axes;
 
 
 import com.gmail.nossr50.datatypes.skills.SubSkillType;
 import com.gmail.nossr50.datatypes.skills.SubSkillType;
+import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.util.ItemUtils;
 import com.gmail.nossr50.util.ItemUtils;
 import com.gmail.nossr50.util.skills.RankUtils;
 import com.gmail.nossr50.util.skills.RankUtils;
 import org.bukkit.entity.LivingEntity;
 import org.bukkit.entity.LivingEntity;
@@ -26,6 +27,6 @@ public class Axes {
      * @return The axe mastery bonus damage which will be added to their attack
      * @return The axe mastery bonus damage which will be added to their attack
      */
      */
     public static double getAxeMasteryBonusDamage(Player player) {
     public static double getAxeMasteryBonusDamage(Player player) {
-        return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
+        return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * mcMMO.getConfigManager().getConfigAxes().getAxeMasteryMultiplier();
     }
     }
 }
 }

+ 7 - 6
src/main/java/com/gmail/nossr50/skills/axes/AxesManager.java

@@ -7,6 +7,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
 import com.gmail.nossr50.datatypes.skills.SubSkillType;
 import com.gmail.nossr50.datatypes.skills.SubSkillType;
 import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
 import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
 import com.gmail.nossr50.datatypes.skills.ToolType;
 import com.gmail.nossr50.datatypes.skills.ToolType;
+import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.skills.SkillManager;
 import com.gmail.nossr50.skills.SkillManager;
 import com.gmail.nossr50.util.ItemUtils;
 import com.gmail.nossr50.util.ItemUtils;
 import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.Permissions;
@@ -99,9 +100,9 @@ public class AxesManager extends SkillManager {
                 NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.CritStruck");
                 NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.CritStruck");
             }
             }
 
 
-            damage = (damage * Axes.criticalHitPVPModifier) - damage;
+            damage = (damage * mcMMO.getConfigManager().getConfigAxes().getConfigAxesCriticalStrikes().getDamageProperty().getPVPModifier()) - damage;
         } else {
         } else {
-            damage = (damage * Axes.criticalHitPVEModifier) - damage;
+            damage = (damage * mcMMO.getConfigManager().getConfigAxes().getConfigAxesCriticalStrikes().getDamageProperty().getPVEModifier()) - damage;
         }
         }
 
 
         return damage;
         return damage;
@@ -125,7 +126,7 @@ public class AxesManager extends SkillManager {
     }
     }
 
 
     public double getImpactDurabilityDamage() {
     public double getImpactDurabilityDamage() {
-        return AdvancedConfig.getInstance().getImpactDurabilityDamageMultiplier() * RankUtils.getRank(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT);
+        return mcMMO.getConfigManager().getConfigAxes().getConfigAxesImpact().getImpactDurabilityDamageModifier() * RankUtils.getRank(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT);
     }
     }
 
 
     /**
     /**
@@ -142,7 +143,7 @@ public class AxesManager extends SkillManager {
         Player player = getPlayer();
         Player player = getPlayer();
 
 
         ParticleEffectUtils.playGreaterImpactEffect(target);
         ParticleEffectUtils.playGreaterImpactEffect(target);
-        target.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
+        target.setVelocity(player.getLocation().getDirection().normalize().multiply(mcMMO.getConfigManager().getConfigAxes().getGreaterImpactKnockBackModifier()));
 
 
         if (mcMMOPlayer.useChatNotifications()) {
         if (mcMMOPlayer.useChatNotifications()) {
             NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.GI.Proc");
             NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.GI.Proc");
@@ -156,7 +157,7 @@ public class AxesManager extends SkillManager {
             }
             }
         }
         }
 
 
-        return Axes.greaterImpactBonusDamage;
+        return mcMMO.getConfigManager().getConfigAxes().getConfigAxesGreaterImpact().getBonusDamage();
     }
     }
 
 
     /**
     /**
@@ -166,6 +167,6 @@ public class AxesManager extends SkillManager {
      * @param damage The amount of damage initially dealt by the event
      * @param damage The amount of damage initially dealt by the event
      */
      */
     public void skullSplitterCheck(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
     public void skullSplitterCheck(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
-        CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, modifiers, skill);
+        CombatUtils.applyAbilityAoE(getPlayer(), target, damage / mcMMO.getConfigManager().getConfigAxes().getConfigAxesSkullSplitter().getSkullSplitterDamageDivisor(), modifiers, skill);
     }
     }
 }
 }

+ 3 - 2
src/main/java/com/gmail/nossr50/util/random/RandomChanceUtil.java

@@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
 import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
 import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
 import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
 import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
 import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
 import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
+import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.util.EventUtils;
 import com.gmail.nossr50.util.EventUtils;
 import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.skills.SkillActivationType;
 import com.gmail.nossr50.util.skills.SkillActivationType;
@@ -227,9 +228,9 @@ public class RandomChanceUtil {
     public static double getStaticRandomChance(SubSkillType subSkillType) throws InvalidStaticChance {
     public static double getStaticRandomChance(SubSkillType subSkillType) throws InvalidStaticChance {
         switch (subSkillType) {
         switch (subSkillType) {
             case AXES_ARMOR_IMPACT:
             case AXES_ARMOR_IMPACT:
-                return AdvancedConfig.getInstance().getImpactChance();
+                return mcMMO.getConfigManager().getConfigAxes().getImpactChance();
             case AXES_GREATER_IMPACT:
             case AXES_GREATER_IMPACT:
-                return AdvancedConfig.getInstance().getGreaterImpactChance();
+                return mcMMO.getConfigManager().getConfigAxes().getGreaterImpactActivationChance();
             case TAMING_FAST_FOOD_SERVICE:
             case TAMING_FAST_FOOD_SERVICE:
                 return AdvancedConfig.getInstance().getFastFoodChance();
                 return AdvancedConfig.getInstance().getFastFoodChance();
             default:
             default: