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				@@ -99,7 +99,9 @@ Skills: 
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				             # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax> 
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				             # DamageModifier: Dodge damage will be divided by this modifier 
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				             ChanceMax: 20.0 
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				-            MaxBonusLevel: 80 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             DamageModifier: 2.0 
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				         Roll: 
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				@@ -107,7 +109,9 @@ Skills: 
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				             # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax> 
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				             # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             DamageThreshold: 7.0 
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				     # 
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				     #  Settings for Alchemy 
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				@@ -117,7 +121,9 @@ Skills: 
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				             # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed> 
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				             # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower 
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				             # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             MinSpeed: 1.0 
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				             MaxSpeed: 4.0 
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				     # 
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				@@ -136,14 +142,18 @@ Skills: 
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				             # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax> 
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				             # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) 
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				             ChanceMax: 50.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             BonusDamage: 4.0 
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				         ArrowRetrieval: 
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				             # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax> 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         # ForceMultiplier: Multiply the force of the bow by this for an XP boost. 
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				         ForceMultiplier: 2.0 
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				@@ -159,7 +169,9 @@ Skills: 
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				             # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached 
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				             ChanceMax: 37.50 
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				-            MaxBonusLevel: 75 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier 
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				             PVP_Modifier: 1.5 
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				             PVE_Modifier: 2.0 
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				@@ -228,25 +240,33 @@ Skills: 
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				             # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax> 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         DoubleDrops: 
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				             # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         HylianLuck: 
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				             # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax> 
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				             ChanceMax: 10.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         ShroomThumb: 
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				             # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax> 
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				             ChanceMax: 50.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				     # 
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				     #  Settings for Mining 
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				     ### 
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				@@ -255,7 +275,9 @@ Skills: 
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				             # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         BlastMining: 
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				             # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions 
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				@@ -320,13 +342,17 @@ Skills: 
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				             # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery 
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				             # MaxBonusLevel: On this level, the maximum bonus is reached 
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				             MaxBonusPercentage: 200.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         SuperRepair: 
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				             # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher 
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				             # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax> 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         ArcaneForging: 
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				             May_Lose_Enchants: true 
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				@@ -388,18 +414,24 @@ Skills: 
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				             # Multiplier: The furnace burn time will be multiplied by this value. 
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				             # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing 
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				             Multiplier: 3.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         SecondSmelt: 
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				             # ChanceMax: Maximum chance of triggering Second Smelt 
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				             # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax> 
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				             ChanceMax: 50.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         FluxMining: 
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				             # Chance: Chance for Flux Mining to activate 
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				             Chance: 33.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values. 
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				         VanillaXPMultiplier: 
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				@@ -420,7 +452,9 @@ Skills: 
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				             # ChanceMax: Maximum chance of triggering bleeding 
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				             # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax> 
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				             ChanceMax: 33.0 
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				-            MaxBonusLevel: 20 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             # DamagePlayer: Bleeding damage dealt to players 
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				             # DamageMobs: Bleeding damage dealt to mobs 
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				@@ -436,7 +470,9 @@ Skills: 
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				             # ChanceMax: Maximum chance of triggering a counter attack 
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				             # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax> 
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				             ChanceMax: 30.0 
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				-            MaxBonusLevel: 60 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager 
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				             DamageModifier: 2.0 
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				@@ -454,7 +490,9 @@ Skills: 
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				             # ChanceMax: Maximum chance of triggering gore 
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				             # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax> 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             # Modifier: Damage will get multiplied by this modifier 
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				             Modifier: 2.0 
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				         FastFoodService: 
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				@@ -487,20 +525,26 @@ Skills: 
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				             # MaxBonusLevel: Level when the maximum chance to disarm is reached 
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				             # AntiTheft: Determines if only the disarmed player can retrieve disarmed items 
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				             ChanceMax: 33.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				             AntiTheft: false 
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				         ArrowDeflect: 
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				             # ChanceMax: Maximum chance of deflecting arrows 
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				             # MaxBonusLevel: Level when the maximum chance to deflect is reached 
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				             ChanceMax: 50.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         IronGrip: 
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				             # ChanceMax: Maximum chance of preventing being disarmed 
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				             # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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				         IronArmStyle: 
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				             # BonusMin: Minimum bonus damage for unarmed 
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				@@ -538,4 +582,6 @@ Skills: 
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				             # ChanceMax: Maximum chance of receiving double drops (100 = 100%) 
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				             # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached 
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				             ChanceMax: 100.0 
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				-            MaxBonusLevel: 100 
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				+            MaxBonusLevel: 
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				+                Standard: 100 
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				+                RetroMode: 1000 
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