@@ -1,4 +1,5 @@
Version 2.1.196
+ Fixed a bug where Rupture never applied to additional targets during Serrated Strikes
Fixed a possible null error for our SelfListener
Crossbows can now be fished up with enchantments
@@ -712,7 +712,7 @@ public final class CombatUtils {
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
}
- UserManager.getPlayer(attacker).getSwordsManager().processRupture(target);
+ UserManager.getPlayer(attacker).getSwordsManager().processRupture(livingEntity);
break;
case AXES: