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@@ -187,165 +187,6 @@ public class Excavation
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break;
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}
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-
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-// switch(type)
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-// {
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-// case GRASS:
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-// if(skillLevel >= 250)
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-// {
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-// //CHANCE TO GET EGGS
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-// if(LoadProperties.eggs && Math.random() * 100 > 99)
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-// {
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-// xp+= LoadProperties.meggs;
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-// is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
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-// }
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-// //CHANCE TO GET APPLES
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-// if(LoadProperties.apples && Math.random() * 100 > 99)
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-// {
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-// xp+= LoadProperties.mapple;
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-// is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
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-// }
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-// }
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-// break;
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-// case GRAVEL:
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-// //CHANCE TO GET NETHERRACK
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-// if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
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-// {
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-// xp+= LoadProperties.mnetherrack;
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-// is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
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-//
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-// }
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-// //CHANCE TO GET SULPHUR
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-// if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
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-// {
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-// xp+= LoadProperties.msulphur;
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-// is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
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-// }
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-// //CHANCE TO GET BONES
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-// if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
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-// {
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-// xp+= LoadProperties.mbones;
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-// is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
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-// }
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-// break;
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-// case SAND:
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-// //CHANCE TO GET GLOWSTONE
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-// if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
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-// {
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-// xp+= LoadProperties.mglowstone2;
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-// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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-//
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-// }
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-// //CHANCE TO GET SOUL SAND
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-// if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
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-// {
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-// xp+= LoadProperties.mslowsand;
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-// is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
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-// }
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-// break;
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-// case CLAY:
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-// //CHANCE TO GET SLIMEBALLS
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-// if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
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-// {
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-// xp+= LoadProperties.mslimeballs;
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-// is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
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-// }
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-// //CHANCE TO GET STRING
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-// if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
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-// {
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-// xp+= LoadProperties.mstring;
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-// is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
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-// }
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-// if(skillLevel >= 500)
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-// {
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-// //CHANCE TO GET CLOCK
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-// if(LoadProperties.watch && Math.random() * 100 > 99)
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-// {
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-// xp+= LoadProperties.mwatch;
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-// is.add(new ItemStack(Material.WATCH, 1, (byte)0));
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-//
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-// }
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-// //CHANCE TO GET BUCKET
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-// if(LoadProperties.bucket && Math.random() * 100 > 99)
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-// {
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-// xp+= LoadProperties.mbucket;
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-// is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
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-// }
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-// }
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-// //CHANCE TO GET COBWEB
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-// if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
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-// {
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-// xp+= LoadProperties.mweb;
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-// is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
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-// }
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-// break;
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-// }
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-//
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-// //ALL MATERIALS
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-// if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
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-// {
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-// xp+= LoadProperties.mbase;
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-// //CHANCE TO GET CAKE
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-// if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
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-// {
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-// xp+= LoadProperties.mcake;
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-// is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
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-// }
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-// if(skillLevel >= 350)
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-// {
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-// //CHANCE TO GET DIAMOND
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-// if(LoadProperties.diamond && Math.random() * 750 > 749)
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-// {
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-// xp+= LoadProperties.mdiamond2;
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-// is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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-// }
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-// //CHANCE TO GET GREEN MUSIC
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-// if(LoadProperties.music && Math.random() * 2000 > 1999)
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-// {
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-// xp+= LoadProperties.mmusic;
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-// is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
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-// }
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-// }
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-// //CHANCE TO GET YELLOW MUSIC
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-// if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
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-// {
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-// xp+= LoadProperties.mmusic;
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-// is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
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-// }
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-// }
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-//
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-// //GRASS OR DIRT OR MYCEL
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-// if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
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-// {
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-// //CHANCE FOR COCOA BEANS
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-// if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
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-// {
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-// xp+= LoadProperties.mcocoa;
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-// is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
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-// }
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-// //CHANCE FOR SHROOMS
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-// if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
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-// {
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-// xp+= LoadProperties.mmushroom2;
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-// switch((int)(Math.random() * 2))
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-// {
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-// case 0:
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-// is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
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-// break;
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-// case 1:
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-// is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
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-// break;
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-// }
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-//
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-// }
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-// //CHANCE TO GET GLOWSTONE
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-// if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
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-// {
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-// xp+= LoadProperties.mglowstone2;
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-// is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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-// }
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-// }
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-
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//Drop items
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for(ItemStack x : is)
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{
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