Browse Source

unnecessary interfaces

nossr50 6 years ago
parent
commit
9514b200cd

+ 42 - 20
src/main/java/com/gmail/nossr50/skills/salvage/salvageables/Salvageable.java

@@ -1,3 +1,4 @@
+/*
 package com.gmail.nossr50.skills.salvage.salvageables;
 
 import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
@@ -5,77 +6,98 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
 import org.bukkit.Material;
 
 public interface Salvageable {
-    /**
+    */
+/**
      * Gets the type of this salvageable item
      *
      * @return the type of this salvageable
-     */
+     *//*
+
     public Material getItemMaterial();
 
-    /**
+    */
+/**
      * Gets the material of the items dropped when salvaging this item
      *
      * @return the material of the salvage drop
-     */
+     *//*
+
     public Material getSalvageMaterial();
 
-    /**
+    */
+/**
      * Gets the metadata byte value of the items dropped when salvaging this item
      *
      * @return the byte metadata of the salvage drop
-     */
+     *//*
+
     public byte getSalvageMaterialMetadata();
 
-    /**
+    */
+/**
      * Gets the ItemType value for this salvageable item
      *
      * @return the ItemType for this salvageable
-     */
+     *//*
+
     public ItemType getSalvageItemType();
 
-    /**
+    */
+/**
      * Gets the ItemMaterialCategory value for this salvageable item
      *
      * @return the ItemMaterialCategory for this salvageable
-     */
+     *//*
+
     public ItemMaterialCategory getSalvageItemMaterialCategory();
 
-    /**
+    */
+/**
      * Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
      *
      * This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
      *
      * @return the maximum number of items
-     */
+     *//*
+
     public int getMaximumQuantity();
 
-    /**
+    */
+/**
      * Gets the maximum durability of this item before it breaks
      *
      * @return the maximum durability
-     */
+     *//*
+
     public short getMaximumDurability();
 
-    /**
+    */
+/**
      * Gets the base salvage durability on which to calculate bonuses.
      *
      * This is actually the maximum durability divided by the minimum quantity
      *
      * @return the base salvage durability
-     */
+     *//*
+
     public short getBaseSalvageDurability();
 
-    /**
+    */
+/**
      * Gets the minimum salvage level needed to salvage this item
      *
      * @return the minimum level to salvage this item, or 0 for no minimum
-     */
+     *//*
+
     public int getMinimumLevel();
 
-    /**
+    */
+/**
      * Gets the xpMultiplier for this salvageable
      *
      * @return the xpMultiplier of this salvageable
-     */
+     *//*
+
     public double getXpMultiplier();
 }
+*/

+ 22 - 10
src/main/java/com/gmail/nossr50/skills/salvage/salvageables/SalvageableManager.java

@@ -1,3 +1,4 @@
+/*
 package com.gmail.nossr50.skills.salvage.salvageables;
 
 import com.gmail.nossr50.config.Unload;
@@ -7,44 +8,55 @@ import org.bukkit.inventory.ItemStack;
 import java.util.List;
 
 public interface SalvageableManager extends Unload {
-    /**
+    */
+/**
      * Register a salvageable with the SalvageManager
      *
      * @param salvageable Salvageable to register
-     */
+     *//*
+
     public void registerSalvageable(Salvageable salvageable);
 
-    /**
+    */
+/**
      * Register a list of salvageables with the SalvageManager
      *
      * @param salvageables List<Salvageable> to register
-     */
+     *//*
+
     public void registerSalvageables(List<Salvageable> salvageables);
 
-    /**
+    */
+/**
      * Checks if an item is salvageable
      *
      * @param type Material to check if salvageable
      *
      * @return true if salvageable, false if not
-     */
+     *//*
+
     public boolean isSalvageable(Material type);
 
-    /**
+    */
+/**
      * Checks if an item is salvageable
      *
      * @param itemStack Item to check if salvageable
      *
      * @return true if salvageable, false if not
-     */
+     *//*
+
     public boolean isSalvageable(ItemStack itemStack);
 
-    /**
+    */
+/**
      * Gets the salvageable with this type
      *
      * @param type Material of the salvageable to look for
      *
      * @return the salvageable, can be null
-     */
+     *//*
+
     public Salvageable getSalvageable(Material type);
 }
+*/