2
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Эх сурвалжийг харах

Manual merging commence... Merge branch 'master' of github.com:mcMMO-Dev/mcMMO

Conflicts:
	src/main/resources/locale/locale_en_us.properties
nossr50 13 жил өмнө
parent
commit
94a02c9a2e

+ 0 - 3
src/main/java/com/gmail/nossr50/datatypes/PlayerProfile.java

@@ -1047,10 +1047,7 @@ public class PlayerProfile
 					bonusModifier = 2;
 				
 				double trueBonus = bonusModifier * xp;
-				//double oldxp = xp;
 				xp+=trueBonus;
-				//double percent = (trueBonus/oldxp)*100;
-				//thisplayer.sendMessage(ChatColor.GREEN+"XP: "+oldxp+" Bonus XP: "+trueBonus+" Total: "+xp+ChatColor.GOLD+" [Master: "+leaderName+" " +" +"+(int)percent+"%]");
 			}
 			Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), skillType, xp));
 			skillsXp.put(skillType, skillsXp.get(skillType)+xp);

+ 5 - 5
src/main/java/com/gmail/nossr50/skills/Acrobatics.java

@@ -16,7 +16,6 @@
 */
 package com.gmail.nossr50.skills;
 
-import org.bukkit.ChatColor;
 import org.bukkit.entity.Player;
 import org.bukkit.event.entity.EntityDamageByEntityEvent;
 import org.bukkit.event.entity.EntityDamageEvent;
@@ -25,6 +24,7 @@ import com.gmail.nossr50.Users;
 import com.gmail.nossr50.mcPermissions;
 import com.gmail.nossr50.datatypes.PlayerProfile;
 import com.gmail.nossr50.datatypes.SkillType;
+import com.gmail.nossr50.locale.mcLocale;
 
 
 public class Acrobatics {
@@ -59,9 +59,9 @@ public class Acrobatics {
 				if(event.getDamage() <= 0)
 					event.setCancelled(true);
 				if(player.isSneaking()){
-					player.sendMessage(ChatColor.GREEN+"**GRACEFUL ROLL**");
+					player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
 				} else {
-					player.sendMessage("**ROLL**");
+					player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
 				}
 			}
 		} 
@@ -78,7 +78,7 @@ public class Acrobatics {
 		if(mcPermissions.getInstance().acrobatics(defender)){
 			if(PPd.getSkillLevel(SkillType.ACROBATICS) <= 800){
 	    		if(Math.random() * 4000 <= PPd.getSkillLevel(SkillType.ACROBATICS)){
-	    			defender.sendMessage(ChatColor.GREEN+"**DODGE**");
+	    			defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
 	    			if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
 	    				PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*1, defender);
 	    				Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
@@ -89,7 +89,7 @@ public class Acrobatics {
 	    				event.setDamage(1);
 	    		}
 			} else if(Math.random() * 4000 <= 800) {
-				defender.sendMessage(ChatColor.GREEN+"**DODGE**");
+				defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
 				if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
 					PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, defender);
 					Skills.XpCheckSkill(SkillType.ACROBATICS, defender);

+ 5 - 6
src/main/java/com/gmail/nossr50/skills/Axes.java

@@ -16,7 +16,6 @@
 */
 package com.gmail.nossr50.skills;
 
-import org.bukkit.ChatColor;
 import org.bukkit.Material;
 import org.bukkit.entity.Entity;
 import org.bukkit.entity.LivingEntity;
@@ -70,26 +69,26 @@ public class Axes {
     					int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
     					event.setDamage(damage);
     					Player player = (Player)x;
-    					player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
+    					player.sendMessage(mcLocale.getString("Axes.HitCritically"));
     				}
     				else {
     					int damage = event.getDamage() * 2;
         				event.setDamage(damage);
         			}
-    				attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
+    				attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
     			}
     		} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
     			if(x instanceof Player){
     				int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
 					event.setDamage(damage);
     				Player player = (Player)x;
-    				player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
+    				player.sendMessage(mcLocale.getString("Axes.HitCritically"));
     			}
     			else {
     				int damage = event.getDamage() * 2;
     				event.setDamage(damage);
     			}
-				attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
+				attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
     		}
     	}
     }
@@ -186,7 +185,7 @@ public class Axes {
 	    				if(targets >= 1 && derp.getWorld().getPVP())
 	    				{
 	    				    Combat.dealDamage(target, dmgAmount, attacker);
-	    					target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
+	    					target.sendMessage(mcLocale.getString("Axes.HitByCleave"));
 	    					targets--;
 	    					continue;
 	    				}

+ 8 - 8
src/main/java/com/gmail/nossr50/skills/Swords.java

@@ -16,7 +16,6 @@
 */
 package com.gmail.nossr50.skills;
 
-import org.bukkit.ChatColor;
 import org.bukkit.entity.Entity;
 import org.bukkit.entity.LivingEntity;
 import org.bukkit.entity.Player;
@@ -29,6 +28,7 @@ import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.mcPermissions;
 import com.gmail.nossr50.datatypes.PlayerProfile;
 import com.gmail.nossr50.datatypes.SkillType;
+import com.gmail.nossr50.locale.mcLocale;
 import com.gmail.nossr50.party.Party;
 
 public class Swords 
@@ -61,7 +61,7 @@ public class Swords
 						Player target = (Player)x;
 						Users.getProfile(target).addBleedTicks(3);
 					}
-					attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
+					attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
 				}
 			} 
 			else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
@@ -73,7 +73,7 @@ public class Swords
 					Player target = (Player)x;
 					Users.getProfile(target).addBleedTicks(2);
 				}
-				attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
+				attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
 			}
 		}
     }
@@ -125,7 +125,7 @@ public class Swords
 	    				if(targets >= 1 && derp.getWorld().getPVP())
 	    				{
 	    					Combat.dealDamage(target, dmgAmount, attacker);
-	    					target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
+	    					target.sendMessage(mcLocale.getString("Swords.HitBySerratedStrikes"));
 	        				Users.getProfile(target).addBleedTicks(5);
 	    					targets--;
 	    					continue;
@@ -166,17 +166,17 @@ public class Swords
 		    			if(Math.random() * 2000 <= 600)
 		    			{
 			    			Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
-		    				defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
+			    			defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
 			    			if(f instanceof Player)
-		    				((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
+		    				((Player) f).sendMessage(mcLocale.getString("Swords.HitByCounterAttack"));
 		    			}
 		    		}
 		    		else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
 		    		{
 			    		Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
-			    		defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
+			    		defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
 		    			if(f instanceof Player)
-		    				((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
+		    				((Player) f).sendMessage(mcLocale.getString("Swords.HitByCounterAttack"));
 		    		}
 		   		}
 		    }

+ 11 - 1
src/main/resources/locale/locale_de.properties

@@ -418,4 +418,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 12 - 2
src/main/resources/locale/locale_en_us.properties

@@ -413,5 +413,15 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
-Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]In the process of excavating the land you will find treasures\n[[YELLOW]]The more you do this the better treasures you will find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand\n[[YELLOW]]only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]] on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result\n[[YELLOW]]it's hard to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your\n[[YELLOW]]Excavation skill is, the more treasures can be found.\n[[YELLOW]]And also keep in mind that each type of\n[[YELLOW]]Excavation compatible material has its own[[YELLOW]]unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than in Gravel.
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]In the process of excavating the land you will find treasures\n[[YELLOW]]The more you do this the better treasures you will find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand\n[[YELLOW]]only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]] on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result\n[[YELLOW]]it's hard to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your\n[[YELLOW]]Excavation skill is, the more treasures can be found.\n[[YELLOW]]And also keep in mind that each type of\n[[YELLOW]]Excavation compatible material has its own[[YELLOW]]unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than in Gravel.
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_es_es.properties

@@ -411,4 +411,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_fi.properties

@@ -400,4 +400,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_fr.properties

@@ -411,4 +411,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_nl.properties

@@ -417,4 +417,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_pl.properties

@@ -411,4 +411,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_pt_br.properties

@@ -418,4 +418,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!

+ 11 - 1
src/main/resources/locale/locale_ru.properties

@@ -403,4 +403,14 @@ Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off
 Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
 Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
 Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
-TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+TreeFeller.AxeSplinters=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES
+Acrobatics.GracefulRoll=[[GREEN]]**GRACEFUL ROLL**
+Acrobatics.Dodge=[[GREEN]]**DODGE**
+Acrobatics.Roll=**ROLL**
+Axes.HitCritically=[[DARK_RED]]You were CRITICALLY hit!
+Axes.CriticalHit=[[RED]]CRITIAL HIT!
+Axes.HitByCleave=[[DARK_RED]]Struck by CLEAVE!
+Swords.EnemyBleeding=[[GREEN]]**ENEMY BLEEDING**
+Swords.HitBySerratedStrikes=[[DARK_RED]]Struck by SERRATED STRIKES!
+Swords.CounterAttacked=[[GREEN]]**COUNTER-ATTACKED**
+Swords.HitByCounterAttack=[[DARK_RED]]Hit with a counter-attack!