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@@ -7,37 +7,37 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
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public interface Salvageable {
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public interface Salvageable {
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/**
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/**
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- * Gets the type of this repairable item
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+ * Gets the type of this salvageable item
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*
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*
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- * @return the type of this repairable
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+ * @return the type of this salvageable
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*/
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*/
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public Material getItemMaterial();
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public Material getItemMaterial();
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/**
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/**
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- * Gets the id of the material used to repair this item
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+ * Gets the material of the items dropped when salvaging this item
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*
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*
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- * @return the id of the repair material
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+ * @return the material of the salvage drop
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*/
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*/
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public Material getSalvageMaterial();
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public Material getSalvageMaterial();
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/**
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/**
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- * Gets the metadata byte value of the material used to repair this item
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+ * Gets the metadata byte value of the items dropped when salvaging this item
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*
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*
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- * @return the byte metadata of the repair material
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+ * @return the byte metadata of the salvage drop
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*/
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*/
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public byte getSalvageMaterialMetadata();
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public byte getSalvageMaterialMetadata();
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/**
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/**
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- * Gets the RepairItemType value for this repairable item
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+ * Gets the ItemType value for this salvageable item
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*
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*
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- * @return the RepairItemType for this repairable
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+ * @return the ItemType for this salvageable
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*/
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*/
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public ItemType getSalvageItemType();
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public ItemType getSalvageItemType();
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/**
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/**
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- * Gets the RepairMaterialType value for this repairable item
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+ * Gets the MaterialType value for this salvageable item
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*
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*
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- * @return the RepairMaterialType for this repairable
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+ * @return the MaterialType for this salvageable
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*/
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*/
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public MaterialType getSalvageMaterialType();
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public MaterialType getSalvageMaterialType();
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@@ -58,25 +58,25 @@ public interface Salvageable {
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public short getMaximumDurability();
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public short getMaximumDurability();
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/**
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/**
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- * Gets the base repair durability on which to calculate bonuses.
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+ * Gets the base salvage durability on which to calculate bonuses.
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*
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*
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* This is actually the maximum durability divided by the minimum quantity
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* This is actually the maximum durability divided by the minimum quantity
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*
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*
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- * @return the base repair durability
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+ * @return the base salvage durability
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*/
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*/
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public short getBaseSalvageDurability();
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public short getBaseSalvageDurability();
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/**
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/**
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- * Gets the minimum repair level needed to repair this item
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+ * Gets the minimum salvage level needed to salvage this item
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*
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*
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- * @return the minimum level to repair this item, or 0 for no minimum
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+ * @return the minimum level to salvage this item, or 0 for no minimum
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*/
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*/
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public int getMinimumLevel();
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public int getMinimumLevel();
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/**
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/**
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- * Gets the xpMultiplier for this repairable
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+ * Gets the xpMultiplier for this salvageable
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*
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*
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- * @return the xpMultiplier of this repairable
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+ * @return the xpMultiplier of this salvageable
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*/
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*/
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public double getXpMultiplier();
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public double getXpMultiplier();
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}
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}
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