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				@@ -36,8 +36,8 @@ public class Salvage { 
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				 			final float currentdura = inHand.getDurability(); 
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				 			if (currentdura == 0) { 
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				-				final int salvagedAmount = ItemChecks.getSalvagedAmount(inHand); 
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				-				final int itemID = ItemChecks.getSalvagedItemID(inHand); 
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				+				final int salvagedAmount = getSalvagedAmount(inHand); 
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				+				final int itemID = getSalvagedItemID(inHand); 
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				 				player.setItemInHand(new ItemStack(0)); 
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				 				location.setY(location.getY() + 1); 
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				@@ -75,6 +75,28 @@ public class Salvage { 
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				 		} 
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				 	} 
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				+	public static int getSalvagedItemID(final ItemStack inHand) { 
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				+		int salvagedItem = 0; 
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				+		if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; } 
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				+		else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; } 
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				+		else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; } 
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				+		else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; } 
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				+		else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; } 
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				+		else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; } 
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				+		return salvagedItem; 
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				+	} 
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				+ 
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				+	public static int getSalvagedAmount(final ItemStack inHand) { 
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				+		int salvagedAmount = 0; 
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				+		if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; } 
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				+		else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; } 
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				+		else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; } 
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				+		else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; } 
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				+		else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; } 
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				+		else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; } 
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				+		else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; } 
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				+		return salvagedAmount; 
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				+	} 
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				 	/** 
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				 	 * Checks if the item is salvageable. 
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				 	 *  
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