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Fixed some issues with calculating drop chances.

GJ 13 anos atrás
pai
commit
8b4c86c8ba

+ 2 - 0
Changelog.txt

@@ -8,9 +8,11 @@ Key:
   - Removal
 
 Version 1.3.05-dev
+ + Added ExperienceAPI and PartyAPI classes for developer use
  = Fixed XP bar not updating when XP was gained
  = Fixed bug with repairing wooden tools
  = Fixed bug where spawned wolves only had 8 health.
+ = Fixed bug where rare Treasures from Excavation were dropping too often
  ! Changed Tree Feller to account for ability durability loss but not leaves.
  ! Changed bypass node for Arcane Forging to not default to true for OPs
 

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/Excavation.java

@@ -104,7 +104,7 @@ public class Excavation {
 
             for (ExcavationTreasure treasure : treasures) {
                 if (skillLevel >= treasure.getDropLevel()) {
-                    if (random.nextInt(100) <= treasure.getDropChance()) {
+                    if (random.nextDouble() * 100.0d <= treasure.getDropChance()) {
                         xp += treasure.getXp();
                         is.add(treasure.getDrop());
                     }

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/Fishing.java

@@ -100,7 +100,7 @@ public class Fishing {
         if (LoadProperties.fishingDrops) {
             FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
 
-            if (random.nextInt(100) <= treasure.getDropChance()) {
+            if (random.nextDouble() * 100.0d <= treasure.getDropChance()) {
                 Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp());
                 theCatch.setItemStack(treasure.getDrop());
             }