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Updated locale

nossr50 13 年之前
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885ec70d28

+ 1 - 2
src/main/java/com/gmail/nossr50/Combat.java

@@ -77,8 +77,7 @@ public class Combat
 			}
 			else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
 			{
-				if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
-					event.setDamage(damage + 4);
+				Axes.axesBonus(attacker, event);
 				
 				Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
 				

+ 13 - 5
src/main/resources/locale/locale_de.properties

@@ -99,11 +99,19 @@ m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
 m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
 m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
 m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
-m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
-m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
-m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
-m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
-m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
 m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
 m.SkillSwords=Schwert (Swords)

+ 1 - 1
src/main/resources/locale/locale_en_us.properties

@@ -100,7 +100,7 @@ m.EffectsAxes1_1=Deal AoE Damage
 m.EffectsAxes2_0=Critical Strikes
 m.EffectsAxes2_1=Double Damage
 m.EffectsAxes3_0=Axe Mastery
-m.EffectsAxes3_1=Modifies Damage
+m.EffectsAxes3_1=Adds bonus DMG
 m.EffectsAxes4_0=Impact
 m.EffectsAxes4_1=Strike with enough force to shatter armor
 m.EffectsAxes5_0=Greater Impact

+ 13 - 5
src/main/resources/locale/locale_es_es.properties

@@ -99,11 +99,19 @@ m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
 m.EffectsAxes1_1=Causa daños en arena
 m.EffectsAxes2_0=Golpes criticos
 m.EffectsAxes2_1=Doble de daño
-m.EffectsAxes3_0=Maestria de hacha
-m.EffectsAxes3_1=Modifica el daño
-m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
-m.AbilBonusAxes1_0=Maestria de hacha
-m.AbilBonusAxes1_1=4 de daño de bonus
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
 m.SkillSwords=ESPADAS

+ 13 - 5
src/main/resources/locale/locale_fi.properties

@@ -99,11 +99,19 @@ m.EffectsAxes1_0=Kallonhalkoja (TAITO)
 m.EffectsAxes1_1=Tee aluevahinkoa
 m.EffectsAxes2_0=Kriittiset Iskut
 m.EffectsAxes2_1=Tuplavahinko
-m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
-m.EffectsAxes3_1=Muokkaa vahinkoa
-m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
-m.AbilBonusAxes1_0=Kirveiden Herra
-m.AbilBonusAxes1_1=+4 Vahinko
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
 m.SkillSwords=MIEKAT

+ 13 - 5
src/main/resources/locale/locale_fr.properties

@@ -99,11 +99,19 @@ m.EffectsAxes1_0=Fendeur de cr
 m.EffectsAxes1_1=provoque des dégâts de zone 
 m.EffectsAxes2_0=Coup critiques
 m.EffectsAxes2_1=double les dégâts
-m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
-m.EffectsAxes3_1=Augmente les dégâts
-m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
-m.AbilBonusAxes1_0=Maîtrise de la hache
-m.AbilBonusAxes1_1=4 Blessures en bonus
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
 m.SkillSwords=ÉPÉE

+ 13 - 5
src/main/resources/locale/locale_nl.properties

@@ -105,11 +105,19 @@ m.EffectsAxes1_0=Schedelsplijter (ABILITY)
 m.EffectsAxes1_1=Geef schade rond om je heen
 m.EffectsAxes2_0=Critical Strikes
 m.EffectsAxes2_1=Dubbele schade
-m.EffectsAxes3_0=Bijl Master (500 SKILL)
-m.EffectsAxes3_1=Verhoogt schade
-m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
-m.AbilBonusAxes1_0=Bijl Master
-m.AbilBonusAxes1_1=4 schade extra
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
 m.SkillSwords=ZWAARDEN

+ 13 - 5
src/main/resources/locale/locale_pl.properties

@@ -99,11 +99,19 @@ m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
 m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
 m.EffectsAxes2_0=Krytyczne uderzenie
 m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
-m.EffectsAxes3_0=Doswiadczony wojownik
-m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
-m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
-m.AbilBonusAxes1_0=Doswiadczony wojownik
-m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
 m.SkillSwords=MIECZE

+ 13 - 6
src/main/resources/locale/locale_pt_br.properties

@@ -101,12 +101,19 @@ m.XPGainAxes=Atacando monstros
 m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
 m.EffectsAxes1_1=Causa Danos em Area
 m.EffectsAxes2_0=Ataques Críticos
-m.EffectsAxes2_1=Dobra o Dano
-m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
-m.EffectsAxes3_1=Aumenta o Dano
-m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
-m.AbilBonusAxes1_0=Mestre com Machados/
-m.AbilBonusAxes1_1=Bônus de 4 de dano
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
 

+ 13 - 5
src/main/resources/locale/locale_ru.properties

@@ -100,11 +100,19 @@ m.EffectsAxes1_0=
 m.EffectsAxes1_1=Óâåëè÷åíèå óðîíà îò òîïîðà
 m.EffectsAxes2_0=Êðèòè÷åñêèå óäàðû
 m.EffectsAxes2_1=Äâîéíîé óðîí
-m.EffectsAxes3_0=Ìàñòåðñòâî òîïîðà(500 óðîâåíü)
-m.EffectsAxes3_1=Óëó÷øåíèå óðîíà
-m.AbilLockAxes1=Áëîêèðóåòñÿ äî 500+ óðîâíÿ(Ìàñòåðñòâî òîïîðà)
-m.AbilBonusAxes1_0=Ìàñòåðñòâî òîïîðà
-m.AbilBonusAxes1_1=Äàåò áîíóñ â 4 óðîíà
+m.EffectsAxes3_0=Axe Mastery
+m.EffectsAxes3_1=Adds bonus DMG
+m.EffectsAxes4_0=Impact
+m.EffectsAxes4_1=Strike with enough force to shatter armor
+m.EffectsAxes5_0=Greater Impact
+m.EffectsAxes5_1=Deal bonus damage to unarmored foes
+m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
+m.AbilBonusAxes1_0=Axe Mastery
+m.AbilBonusAxes1_1=Bonus {0} damage
+m.AbilBonusAxes2_0=Impact
+m.AbilBonusAxes2_1=Deal {0} DMG to armor
+m.AbilBonusAxes3_0=Greater Impact
+m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
 m.AxesCritChance=[[RED]]Øàíñ êðèòè÷åñêîãî óäàðà: [[YELLOW]]{0}%
 m.AxesSkullLength=[[RED]]Ïðîäîëæèòåëüíîñòü Ðàçðóøèòåëÿ ×åðåïîâ: [[YELLOW]]{0}s
 m.SkillSwords=Ìå÷è