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@@ -34,7 +34,7 @@ public class UnarmedManager extends SkillManager {
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int randomChance = 100;
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int randomChance = 100;
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if (Permissions.luckyUnarmed(player)) {
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if (Permissions.luckyUnarmed(player)) {
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- randomChance = (int) (randomChance * 0.75);
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+ randomChance = 75;
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}
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}
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float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
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float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
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@@ -68,7 +68,7 @@ public class UnarmedManager extends SkillManager {
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int randomChance = 100;
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int randomChance = 100;
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if (Permissions.luckyUnarmed(player)) {
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if (Permissions.luckyUnarmed(player)) {
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- randomChance = (int) (randomChance * 0.75);
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+ randomChance = 75;
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}
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}
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float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
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float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
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@@ -118,7 +118,7 @@ public class UnarmedManager extends SkillManager {
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int randomChance = 100;
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int randomChance = 100;
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if (Permissions.luckyUnarmed(defender)) {
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if (Permissions.luckyUnarmed(defender)) {
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- randomChance = (int) (randomChance * 0.75);
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+ randomChance = 75;
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}
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}
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float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
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float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
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