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@@ -1,5 +1,45 @@
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#
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-# Repairables
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+# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
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+# All repair configs have a main section titled "Repairables"
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+# Afterwards, all sub-items are considered a Repairable to be loaded
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+# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability
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+#
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+# ItemId: This is the id of the item to be repairable.
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+## This is required to be set.
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+#
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+# ItemType: This is the type of item to be repaired, this is only important to permissions.
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+## Valid values are ARMOR, TOOL, and OTHER.
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+## This defaults to OTHER.
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+#
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+# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
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+## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
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+## This defaults to OTHER.
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+#
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+# RepairMaterialId: This is the id of the item used to repair this repairable.
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+## This is required to be set.
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+#
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+# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
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+## A value of -1 means to ignore all metadata when repairing.
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+## This defaults to -1
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+#
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+# MaximumDurability: This is the maximum durability of the item.
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+## This is required to be set.
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+#
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+# MinimumLevel: This is the minimum repair level needed to repair this item.
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+## Valid values are > 0
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+## This defaults to 0
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+#
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+# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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+## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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+## This defaults to 2
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+#
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+# XpMultiplier: This is the amount to multiply the xp bonus by.
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+## This defaults to 1
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+#
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+#
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+# The following is the default repair config that ships with mcMMO, it contains all vanilla items that are repairable.
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+#
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+#
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###
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Repairables:
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#
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