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Fixing merge issues, again.

gmcferrin 12 lat temu
rodzic
commit
793bd04afe

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

@@ -410,7 +410,7 @@ public class Fishing {
                 try {
                     item = (new MaterialData(Material.INK_SACK, DyeColor.BLACK.getDyeData())).toItemStack(1);
                 }
-		catch(Exception e) {
+                catch(Exception e) {
                     item = (new MaterialData(Material.INK_SACK, (byte) 0)).toItemStack(1);
                 }
 

+ 7 - 7
src/main/java/com/gmail/nossr50/skills/gathering/Herbalism.java

@@ -277,10 +277,10 @@ public class Herbalism {
                     }
                 }
                 else if (mat == Material.CARROT) {
-                    is = new ItemStack(Material.CARROT_ITEM, 1, (short) 0);
+                    is = new ItemStack(Material.CARROT_ITEM);
                 }
                 else if (mat == Material.POTATO) {
-                    is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
+                    is = new ItemStack(Material.POTATO_ITEM);
                 }
                 else {
                     is = new ItemStack(mat);
@@ -467,11 +467,11 @@ public class Herbalism {
                 break;
             case COCOA:
                 try {
-                    Misc.dropItem(location, new ItemStack(Material.INK_SACK, 3, DyeColor.BROWN.getDyeData()));
+                    Misc.dropItems(location, new ItemStack(Material.INK_SACK, 1, DyeColor.BROWN.getDyeData()), 3);
                     inventory.removeItem(new ItemStack(Material.INK_SACK, 1, DyeColor.BROWN.getDyeData()));
                 }
                 catch(Exception e) {
-                    Misc.dropItem(location, new ItemStack(Material.INK_SACK, 3, (short) 3));
+                    Misc.dropItems(location, new ItemStack(Material.INK_SACK, 1, (short) 3), 3);
                     inventory.removeItem(new ItemStack(Material.INK_SACK, 1, (short) 3));
                 }
                 break;
@@ -487,7 +487,7 @@ public class Herbalism {
                 inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
                 break;
             case NETHER_WARTS:
-                Misc.dropItem(location, new ItemStack(Material.NETHER_STALK, 2));
+                Misc.dropItems(location, new ItemStack(Material.NETHER_STALK), 2);
                 Misc.randomDropItems(location, new ItemStack(Material.NETHER_STALK), 50, 2);
                 inventory.removeItem(new ItemStack(Material.NETHER_STALK));
                 break;
@@ -508,8 +508,8 @@ public class Herbalism {
      * @param block The block being used in the ability
      */
     public static void greenThumbBlocks(ItemStack is, Player player, Block block) {
-    	final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
-    	final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
+        final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
+        final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
 
         PlayerProfile profile = Users.getProfile(player);
         int skillLevel = profile.getSkillLevel(SkillType.HERBALISM);

+ 2 - 1
src/main/java/com/gmail/nossr50/skills/repair/SimpleRepairManager.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import org.bukkit.Bukkit;
 import org.bukkit.ChatColor;
+import org.bukkit.Material;
 import org.bukkit.entity.Player;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.inventory.PlayerInventory;
@@ -165,7 +166,7 @@ public class SimpleRepairManager implements RepairManager {
             item.setAmount(item.getAmount() - 1);
         }
         else {
-            item = new ItemStack(0);
+            item = new ItemStack(Material.AIR);
         }
 
         // I suspect this may not be needed, but I don't think it hurts