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@@ -100,7 +100,6 @@ public class SalvageManager extends SkillManager {
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potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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- player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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location.add(0.5, 1, 0.5);
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location.add(0.5, 1, 0.5);
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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@@ -140,6 +139,8 @@ public class SalvageManager extends SkillManager {
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return;
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return;
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}
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}
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+ player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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+
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Location anvilLoc = location.clone();
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Location anvilLoc = location.clone();
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Location playerLoc = player.getLocation().clone();
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Location playerLoc = player.getLocation().clone();
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double distance = anvilLoc.distance(playerLoc);
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double distance = anvilLoc.distance(playerLoc);
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