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@@ -0,0 +1,95 @@
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+package com.gmail.nossr50.skills.unarmed;
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+
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+import org.bukkit.ChatColor;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.entity.EntityDamageEvent;
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+
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+import com.gmail.nossr50.datatypes.PlayerProfile;
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+import com.gmail.nossr50.datatypes.SkillType;
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+import com.gmail.nossr50.locale.LocaleLoader;
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+import com.gmail.nossr50.util.Misc;
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+import com.gmail.nossr50.util.Permissions;
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+import com.gmail.nossr50.util.Users;
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+
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+public class UnarmedManager {
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+ private Player player;
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+ private PlayerProfile profile;
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+ private int skillLevel;
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+ private Permissions permissionsInstance;
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+
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+ public UnarmedManager (Player player) {
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+ this.player = player;
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+ this.profile = Users.getProfile(player);
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+ this.skillLevel = profile.getSkillLevel(SkillType.TAMING);
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+ this.permissionsInstance = Permissions.getInstance();
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+ }
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+
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+ /**
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+ * Check for disarm.
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+ *
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+ * @param defender The defending player
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+ */
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+ public void disarmCheck(Player defender) {
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+ if (!permissionsInstance.disarm(player)) {
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+ return;
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+ }
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+
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+ DisarmEventHandler eventHandler = new DisarmEventHandler(this, defender);
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+
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+ if (eventHandler.isHoldingItem()) {
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+ eventHandler.calculateSkillModifier();
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+
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+ if (Unarmed.getRandom().nextInt(3000) <= eventHandler.skillModifier) {
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+ if (!hasIronGrip(defender)) {
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+ eventHandler.sendAbilityMessage();
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+ eventHandler.handleDisarm();
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+ }
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+ }
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+ }
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+ }
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+
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+ /**
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+ * Check for arrow deflection.
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+ *
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+ * @param defender The defending player
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+ * @param event The event to modify
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+ */
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+ public void deflectCheck(Player defender, EntityDamageEvent event) {
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+ if (!permissionsInstance.deflect(defender)) {
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+ return;
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+ }
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+
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+ if (Unarmed.getRandom().nextInt(2000) <= skillLevel) {
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+ event.setCancelled(true);
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+ defender.sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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+ }
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+ }
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+
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+ /**
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+ * Check Iron Grip ability success
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+ *
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+ * @param defender The defending player
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+ * @return true if the defender was not disarmed, false otherwise
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+ */
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+ private boolean hasIronGrip(Player defender) {
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+ //TODO: Add permission for Iron Grip
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+
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+ IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
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+
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+ if (Unarmed.getRandom().nextInt(1000) <= eventHandler.skillModifier) {
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+ eventHandler.sendAbilityMessages();
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+ return true;
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+ }
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+ else {
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+ return false;
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+ }
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+ }
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+
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+ protected int getSkillLevel() {
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+ return skillLevel;
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+ }
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+
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+ protected Player getPlayer() {
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+ return player;
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+ }
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+}
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