For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
@@ -485,6 +485,10 @@ public class FishingManager extends SkillManager {
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
}
+ if (treasureDrop.getAmount() > 1) {
+ treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
+ }
+
treasure.setDrop(treasureDrop);
return treasure;