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@@ -53,7 +53,7 @@ public class Repair {
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 6); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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@@ -68,7 +68,7 @@ public class Repair {
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 2); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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@@ -80,7 +80,7 @@ public class Repair {
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 4); //Boost XP of Gold to around Iron
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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@@ -110,7 +110,7 @@ public class Repair {
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//STONE NERF
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dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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} else if(isWoodTools(is) && hasItem(player,rWood)){
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removeItem(player,rWood);
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/*
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@@ -128,7 +128,7 @@ public class Repair {
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//WOOD NERF
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dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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} else if(isIronTools(is) && hasItem(player, rIron)){
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removeItem(player, rIron);
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/*
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@@ -143,7 +143,7 @@ public class Repair {
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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@@ -162,7 +162,7 @@ public class Repair {
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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@@ -179,7 +179,7 @@ public class Repair {
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif);
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+ PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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