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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into tridentsxbows

nossr50 4 years ago
parent
commit
6f6f76532e

+ 3 - 0
Changelog.txt

@@ -84,6 +84,9 @@ Version 2.2.000
     Parties got unnecessarily complex in my absence, I have removed many party features in order to simplify parties and bring them closer to my vision. I have also added new features which should improve parties where it matters.
     About the removed party features, all the features I removed I consider poor quality features and I don't think they belong in mcMMO. Feel free to yell at me in discord if you disagree.
     I don't know what genius decided to make parties public by default, when I found out that parties had been changed to such a system I could barely contain my disgust. Parties are back to being private, you get invited by a party leader or party officer. That is the only way to join a party.
+Version 2.1.146
+    Players no longer lose levels below the level threshold in hardcore mode
+    Hardcore now only applies penalties to levels above threshold
 
 Version 2.1.145
     Reverted 'Changed one of the PlayerInteractEvent listeners to ignore cancelled events' from 2.1.144

+ 3 - 1
src/main/java/com/gmail/nossr50/util/EventUtils.java

@@ -1,5 +1,7 @@
 package com.gmail.nossr50.util;
 
+import com.gmail.nossr50.config.AdvancedConfig;
+import com.gmail.nossr50.config.Config;
 import com.gmail.nossr50.datatypes.experience.XPGainReason;
 import com.gmail.nossr50.datatypes.experience.XPGainSource;
 import com.gmail.nossr50.datatypes.party.Party;
@@ -329,7 +331,7 @@ public class EventUtils {
                 String skillName = primarySkillType.toString();
                 int playerSkillLevel = playerProfile.getSkillLevel(primarySkillType);
 
-                playerProfile.modifySkill(primarySkillType, playerSkillLevel - levelChanged.get(skillName));
+                playerProfile.modifySkill(primarySkillType, Math.max(Config.getInstance().getHardcoreDeathStatPenaltyLevelThreshold(), playerSkillLevel - levelChanged.get(skillName)));
                 playerProfile.removeXp(primarySkillType, experienceChanged.get(skillName));
 
                 if (playerProfile.getSkillXpLevel(primarySkillType) < 0) {

+ 1 - 1
src/main/java/com/gmail/nossr50/util/HardcoreManager.java

@@ -49,7 +49,7 @@ public final class HardcoreManager {
                 continue;
             }
 
-            double statsLost = playerSkillLevel * (statLossPercentage * 0.01D);
+            double statsLost = Math.max(0, (playerSkillLevel - levelThreshold)) * (statLossPercentage * 0.01D);
             int levelsLost = (int) statsLost;
             int xpLost = (int) Math.floor(playerSkillXpLevel * (statsLost - levelsLost));
             levelChanged.put(primarySkillType.toString(), levelsLost);