Browse Source

Woodcutting now uses the ActionBar

nossr50 6 years ago
parent
commit
6bba647250

+ 4 - 2
src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java

@@ -1,5 +1,6 @@
 package com.gmail.nossr50.skills.woodcutting;
 
+import com.gmail.nossr50.datatypes.interactions.NotificationType;
 import com.gmail.nossr50.datatypes.mods.CustomBlock;
 import com.gmail.nossr50.datatypes.player.McMMOPlayer;
 import com.gmail.nossr50.datatypes.skills.SubSkillType;
@@ -11,6 +12,7 @@ import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.skills.SkillManager;
 import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
 import com.gmail.nossr50.util.*;
+import com.gmail.nossr50.util.player.NotificationManager;
 import com.gmail.nossr50.util.skills.CombatUtils;
 import com.gmail.nossr50.util.skills.SkillActivationType;
 import com.gmail.nossr50.util.skills.SkillUtils;
@@ -80,13 +82,13 @@ public class WoodcuttingManager extends SkillManager {
         if (Woodcutting.treeFellerReachedThreshold) {
             Woodcutting.treeFellerReachedThreshold = false;
 
-            player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Threshold"));
+            NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Woodcutting.Skills.TreeFeller.Threshold");
             return;
         }
 
         // If the tool can't sustain the durability loss
         if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
-            player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
+            NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Woodcutting.Skills.TreeFeller.Splinter");
 
             double health = player.getHealth();