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@@ -1,126 +0,0 @@
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-package com.gmail.nossr50.skills.misc;
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-
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-import java.util.Random;
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-
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-import org.bukkit.entity.Player;
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-import org.bukkit.event.entity.EntityDamageByEntityEvent;
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-import org.bukkit.event.entity.EntityDamageEvent;
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-
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-import com.gmail.nossr50.datatypes.PlayerProfile;
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-import com.gmail.nossr50.datatypes.SkillType;
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-import com.gmail.nossr50.locale.LocaleLoader;
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-import com.gmail.nossr50.party.PartyManager;
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-import com.gmail.nossr50.util.Misc;
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-import com.gmail.nossr50.util.Permissions;
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-import com.gmail.nossr50.util.Skills;
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-import com.gmail.nossr50.util.Users;
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-
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-public class Acrobatics {
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- private static Random random = new Random();
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-
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- /**
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- * Check for fall damage reduction.
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- *
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- * @param player The player whose fall damage to modify
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- * @param event The event to check
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- */
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- public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
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- final int ROLL_XP_MODIFIER = 80;
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- final int FALL_XP_MODIFIER = 120;
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- final int MAX_BONUS_LEVEL = 1000;
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-
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- PlayerProfile PP = Users.getProfile(player);
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- int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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- boolean gracefulRoll = player.isSneaking();
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- int damage = event.getDamage();
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- int health = player.getHealth();
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-
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- if (!Permissions.getInstance().gracefulRoll(player)) {
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- gracefulRoll = false;
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- }
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-
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- if (gracefulRoll) {
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- acrovar = acrovar * 2;
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- }
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-
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- if ((acrovar > MAX_BONUS_LEVEL || random.nextInt(1000) <= acrovar) && Permissions.getInstance().roll(player)) {
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- int threshold = 7;
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-
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- if (gracefulRoll) {
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- threshold = threshold * 2;
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- }
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-
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- int newDamage = damage - threshold;
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-
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- if (newDamage < 0) {
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- newDamage = 0;
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- }
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-
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- /* Check for death */
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- if (health - damage >= 1) {
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- Skills.xpProcessing(player, PP, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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-
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- event.setDamage(newDamage);
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-
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- if (event.getDamage() <= 0) {
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- event.setCancelled(true);
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- }
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-
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- if (gracefulRoll) {
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- player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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- }
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- else {
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- player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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- }
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- }
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- }
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- else if (health - damage >= 1) {
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- Skills.xpProcessing(player, PP, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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- }
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- }
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-
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- /**
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- * Check for dodge damage reduction.
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- *
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- * @param event The event to check
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- */
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- public static void dodgeChecks(EntityDamageByEntityEvent event) {
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- final int DODGE_MODIFIER = 120;
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- final int MAX_BONUS_LEVEL = 800;
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-
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- Player defender = (Player) event.getEntity();
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- PlayerProfile PPd = Users.getProfile(defender);
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- int damage = event.getDamage();
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-
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- /* PARTY CHECK */
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- if (event.getDamager() instanceof Player) {
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- Player attacker = (Player) event.getDamager();
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-
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- if (PartyManager.getInstance().inSameParty(defender, attacker)) {
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- return;
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- }
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- }
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-
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- if (Permissions.getInstance().acrobatics(defender)) {
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- int skillLevel = PPd.getSkillLevel(SkillType.ACROBATICS);
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- int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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-
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- if (random.nextInt(4000) <= skillCheck && Permissions.getInstance().dodge(defender)) {
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- defender.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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-
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- if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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- Skills.xpProcessing(defender, PPd, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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- }
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-
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- int newDamage = damage / 2;
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-
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- if (newDamage <= 0) {
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- event.setDamage(1);
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- }
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- else {
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- event.setDamage(newDamage);
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- }
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- }
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- }
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- }
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-}
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