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@@ -65,18 +65,11 @@ public class Archery
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PlayerProfile PPa = Users.getProfile(attacker);
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if(Math.random() * 100 >= 75)
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{
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+ int ignition = 20;
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+ ignition += (PPa.getSkillLevel(SkillType.ARCHERY)/200)*20;
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- int ignition = 20;
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- if(PPa.getSkillLevel(SkillType.ARCHERY) >= 200)
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- ignition+=20;
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- if(PPa.getSkillLevel(SkillType.ARCHERY) >= 400)
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- ignition+=20;
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- if(PPa.getSkillLevel(SkillType.ARCHERY) >= 600)
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- ignition+=20;
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- if(PPa.getSkillLevel(SkillType.ARCHERY) >= 800)
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- ignition+=20;
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- if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000)
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- ignition+=20;
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+ if(ignition > 120)
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+ ignition = 120;
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if(x instanceof Player)
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{
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