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Fixing styling on Unarmed

nossr50 il y a 6 ans
Parent
commit
661cf15be1

+ 1 - 6
src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java

@@ -91,24 +91,19 @@ public class SwordsCommand extends SkillCommand {
         if (canCounter) {
             messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
                     + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
-
-            //messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
         }
 
         if (canBleed) {
             messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance)
                     + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
             messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength)));
-            //messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
+
             messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
-            //messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
         }
 
         if (canSerratedStrike) {
             messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength)
                     + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
-
-            //messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
         }
 
         return messages;

+ 12 - 4
src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java

@@ -117,19 +117,27 @@ public class UnarmedCommand extends SkillCommand {
         }
 
         if (canDeflect) {
-            messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
+            //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
         }
 
         if (canDisarm) {
-            messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
+            //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
         }
 
         if (canIronGrip) {
-            messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
+            //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
         }
 
         if (canBerserk) {
-            messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
+            messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
+                    + (isLucky ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
+            //messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
         }
 
         return messages;

+ 4 - 4
src/main/resources/locale/locale_en_US.properties

@@ -463,26 +463,26 @@ Taming.Summon.Fail.Horse=You have too many horses nearby to summon any more.
 Taming.Summon.Fail.TooMany=You have reached the maximum limit of pets to summon. [[YELLOW]]({0})
 Taming.Summon.Name.Format={0}''s {1}
 #UNARMED
-Unarmed.Ability.Berserk.Length=Berserk Length: [[YELLOW]]{0}s
 Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
-Unarmed.Ability.Chance.ArrowDeflect=Arrow Deflect Chance: [[YELLOW]]{0}
-Unarmed.Ability.Chance.Disarm=Disarm Chance: [[YELLOW]]{0}
-Unarmed.Ability.Chance.IronGrip=Iron Grip Chance: [[YELLOW]]{0}
 Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]You lower your fists.
 Unarmed.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Fists.
 Unarmed.SubSkill.Berserk.Name=Berserk
 Unarmed.SubSkill.Berserk.Description=+50% DMG, Breaks weak materials
+Unarmed.SubSkill.Berserk.Stat=Berserk Length
 Unarmed.SubSkill.Disarm.Name=Disarm
 Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
+Unarmed.SubSkill.Disarm.Stat=Disarm Chance
 Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
 Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
 Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
 Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
+Unarmed.SubSkill.ArrowDeflect.Stat=Arrow Deflect Chance
 Unarmed.SubSkill.IronGrip.Name=Iron Grip
 Unarmed.SubSkill.IronGrip.Description=Prevents you from being disarmed
+Unarmed.SubSkill.IronGrip.Stat=Iron Grip Chance
 Unarmed.SubSkill.BlockCracker.Name=Block Cracker
 Unarmed.SubSkill.BlockCracker.Description=Break rock with your fists
 Unarmed.Listener=Unarmed: