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Passing the event is bad - pass just event.getDamage() instead.

GJ 12 년 전
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63974f3968

+ 4 - 3
src/main/java/com/gmail/nossr50/listeners/EntityListener.java

@@ -131,7 +131,7 @@ public class EntityListener implements Listener {
         if (defender instanceof LivingEntity) {
             LivingEntity livingDefender = (LivingEntity) defender;
 
-            if (!CombatTools.isInvincible(livingDefender, event)) {
+            if (!CombatTools.isInvincible(livingDefender, event.getDamage())) {
                 CombatTools.combatChecks(event, attacker, livingDefender);
             }
         }
@@ -160,6 +160,7 @@ public class EntityListener implements Listener {
         if (livingEntity instanceof Player) {
             Player player = (Player) entity;
 
+            // TODO: Is it even possible for the player to be off-line here?
             if (!player.isOnline() || Misc.isNPCEntity(player)) {
                 return;
             }
@@ -173,7 +174,7 @@ public class EntityListener implements Listener {
                 return;
             }
 
-            if (!CombatTools.isInvincible(player, event)) {
+            if (!CombatTools.isInvincible(player, event.getDamage())) {
                 if (cause == DamageCause.FALL && player.getItemInHand().getType() != Material.ENDER_PEARL && !(Acrobatics.afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player)) {
                     AcrobaticsManager acrobaticsManager = new AcrobaticsManager(mcMMOPlayer);
                     acrobaticsManager.rollCheck(event);
@@ -192,7 +193,7 @@ public class EntityListener implements Listener {
             Tameable pet = (Tameable) livingEntity;
             AnimalTamer owner = pet.getOwner();
 
-            if ((!CombatTools.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
+            if ((!CombatTools.isInvincible(livingEntity, event.getDamage())) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
                 TamingManager tamingManager = new TamingManager(Users.getPlayer((Player) owner));
                 tamingManager.preventDamage(event);
             }

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/utilities/CombatTools.java

@@ -572,17 +572,17 @@ public final class CombatTools {
     /**
      * Checks to see if an entity is currently invincible.
      *
-     * @param le The LivingEntity to check
-     * @param event The event the entity is involved in
+     * @param entity The {@link LivingEntity} to check
+     * @param eventDamage The damage from the event the entity is involved in
      * @return true if the entity is invincible, false otherwise
      */
-    public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
+    public static boolean isInvincible(LivingEntity entity, int eventDamage) {
 
         /*
          * So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
          * So yeah, this is for that.
          */
-        if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
+        if ((entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage())) {
             return true;
         }