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@@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.material.Dye;
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-import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionType;
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@@ -46,31 +45,32 @@ public class TreasureConfig extends ConfigLoader {
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public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
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- public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
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- public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
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+ public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
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public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
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public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
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@@ -133,19 +133,19 @@ public class TreasureConfig extends ConfigLoader {
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return;
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}
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- loadTreaures("Fishing");
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- loadTreaures("Excavation");
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- loadTreaures("Hylian_Luck");
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+ loadTreasures("Fishing");
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+ loadTreasures("Excavation");
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+ loadTreasures("Hylian_Luck");
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loadEnchantments();
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for (EntityType entity : EntityType.values()) {
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if (entity.isAlive()) {
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- loadTreaures("Shake." + entity.toString());
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+ loadTreasures("Shake." + entity.toString());
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}
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}
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}
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- private void loadTreaures(String type) {
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+ private void loadTreasures(String type) {
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boolean isFishing = type.equals("Fishing");
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boolean isShake = type.contains("Shake");
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boolean isExcavation = type.equals("Excavation");
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@@ -178,7 +178,9 @@ public class TreasureConfig extends ConfigLoader {
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if (materialName.contains("INK_SACK")) {
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material = Material.INK_SACK;
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- } else if (materialName.contains("INVENTORY")) {
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+ } else if(materialName.contains("COAL")){
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+ material = Material.COAL;
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+ } else if (materialName.contains("INVENTORY")) {
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// Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
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shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
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continue;
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@@ -365,6 +367,8 @@ public class TreasureConfig extends ConfigLoader {
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shakeFromSquid.add(shakeTreasure);
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} else if (type.equals("Shake.WITCH")) {
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shakeFromWitch.add(shakeTreasure);
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+ } else if (type.equals("Shake.WITHER_SKELETON")) {
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+ shakeFromWitherSkeleton.add(shakeTreasure);
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} else if (type.equals("Shake.ZOMBIE")) {
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shakeFromZombie.add(shakeTreasure);
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} else if (type.equals("Shake.RABBIT")) {
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