|
salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
|
|
salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
|
|
Map<Enchantment, Integer> enchants = item.getEnchantments();
|
|
Map<Enchantment, Integer> enchants = item.getEnchantments();
|