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Fixing silly calculations by me.

TfT_02 12 年之前
父节点
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5e26f2e707

+ 6 - 6
src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java

@@ -44,22 +44,22 @@ public class AcrobaticsCommand extends SkillCommand {
         if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
         else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
         dodgeChance = percent.format(dodgeChanceF / 100D);
-        if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
-        else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
+        if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
+        else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
 
         // ROLL
         if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
         else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
         rollChance = percent.format(rollChanceF / 100D);
-        if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
-        else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
+        if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
+        else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
 
         // GRACEFULROLL
         if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
         else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
         gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
-        if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
-        else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
+        if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
+        else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
     }
 
     @Override

+ 4 - 4
src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

@@ -50,15 +50,15 @@ public class ArcheryCommand extends SkillCommand {
         if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
         else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
         dazeChance = percent.format(dazeChanceF / 100D);
-        if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
-        else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
+        if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
+        else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
 
         // Retrieve
         if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
         else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
         retrieveChance = percent.format(retrieveChanceF / 100D);
-        if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
-        else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
+        if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
+        else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
     }
 
     @Override

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java

@@ -72,8 +72,8 @@ public class AxesCommand extends SkillCommand {
         if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
         else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
         critChance = percent.format(critChanceF / 100D);
-        if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
-        else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
+        if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
+        else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
         //Axe Mastery
         if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
         else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));

+ 4 - 4
src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java

@@ -49,14 +49,14 @@ public class FishingCommand extends SkillCommand {
             magicChanceInt = (int) (magicChanceInt * 1.1D);
         }
         magicChance = percent.format(magicChanceInt / 100D);
-        if (magicChanceInt + (magicChanceInt * 0.3333D) >= 100D) magicChanceLucky = percent.format(1D);
-        else magicChanceLucky = percent.format((magicChanceInt + (magicChanceInt * 0.3333D)) / 100D);
+        if (magicChanceInt * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
+        else magicChanceLucky = percent.format(magicChanceInt * 1.3333D / 100D);
 
         //Shake
         int dropChance = Fishing.getShakeChance(lootTier);
         shakeChance = percent.format(dropChance / 100D);
-        if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = percent.format(1D);
-        else shakeChanceLucky = percent.format((dropChance + (dropChance * 0.3333D)) / 100D);
+        if (dropChance * 1.3333D >= 100D) shakeChanceLucky = percent.format(1D);
+        else shakeChanceLucky = percent.format(dropChance * 1.3333D / 100D);
         shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
 
         //Fishermans Diet

+ 4 - 4
src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java

@@ -76,14 +76,14 @@ public class HerbalismCommand extends SkillCommand {
         if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
         else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
         greenThumbChance = percent.format(greenThumbChanceF / 100D);
-        if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
-        else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D);
+        if (greenThumbChanceF * 1.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
+        else greenThumbChanceLucky = percent.format(greenThumbChanceF * 1.3333D / 100D);
         //DOUBLE DROPS
         if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
         else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
         doubleDropChance = percent.format(doubleDropChanceF / 100D);
-        if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
-        else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
+        if (doubleDropChanceF * 1.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
+        else doubleDropChanceLucky = percent.format(doubleDropChanceF * 1.3333D / 100D);
     }
 
     @Override

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java

@@ -71,8 +71,8 @@ public class MiningCommand extends SkillCommand {
         if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
         else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
         doubleDropChance = percent.format(doubleDropChanceF / 100D);
-        if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
-        else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
+        if (doubleDropChanceF * 1.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
+        else doubleDropChanceLucky = percent.format(doubleDropChanceF * 1.3333D / 100D);
 
         //Blast Mining
         if (skillValue >= blastMiningRank8) {

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

@@ -70,8 +70,8 @@ public class RepairCommand extends SkillCommand {
         if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
         else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
         superRepairChance = percent.format(superRepairChanceF / 100D);
-        if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = percent.format(1D);
-        else superRepairChanceLucky = percent.format((superRepairChanceF + superRepairChanceF * 0.3333D) / 100D);
+        if (superRepairChanceF * 1.3333D >= 100D) superRepairChanceLucky = percent.format(1D);
+        else superRepairChanceLucky = percent.format((superRepairChanceF * 1.3333D) / 100D);
 
         arcaneForgingRank = Repair.getArcaneForgingRank(profile);
     }

+ 4 - 4
src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java

@@ -67,15 +67,15 @@ public class SwordsCommand extends SkillCommand {
         if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
         else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
         bleedChance = percent.format(bleedChanceF / 100D);
-        if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = percent.format(1D);
-        else bleedChanceLucky = percent.format((bleedChanceF + bleedChanceF * 0.3333D) / 100D);
+        if (bleedChanceF * 1.3333D >= 100D) bleedChanceLucky = percent.format(1D);
+        else bleedChanceLucky = percent.format(bleedChanceF * 1.3333D / 100D);
 
         //Counter Attack
         if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
         else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
         counterAttackChance = percent.format(counterAttackChanceF / 100D);
-        if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
-        else counterAttackChanceLucky = percent.format((counterAttackChanceF + counterAttackChanceF * 0.3333D) / 100D);
+        if (counterAttackChanceF * 1.3333D >= 100D) counterAttackChanceLucky = percent.format(1D);
+        else counterAttackChanceLucky = percent.format(counterAttackChanceF * 1.3333D / 100D);
     }
 
     @Override

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java

@@ -43,8 +43,8 @@ public class TamingCommand extends SkillCommand {
         if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
         else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
         goreChance = percent.format(goreChanceF / 100D);
-        if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = percent.format(1D);
-        else goreChanceLucky = percent.format((goreChanceF + goreChanceF * 0.3333D) / 100D);
+        if (goreChanceF * 1.3333D >= 100D) goreChanceLucky = percent.format(1D);
+        else goreChanceLucky = percent.format(goreChanceF * 1.3333D / 100D);
     }
 
     @Override

+ 4 - 4
src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java

@@ -64,15 +64,15 @@ public class UnarmedCommand extends SkillCommand {
         if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
         else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
         disarmChance = percent.format(disarmChanceF / 100D);
-        if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
-        else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
+        if (disarmChanceF * 1.3333D >= 100D) disarmChanceLucky = percent.format(1D);
+        else disarmChanceLucky = percent.format(disarmChanceF * 1.3333D / 100D);
 
         //Deflect
         if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
         else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
         deflectChance = percent.format(deflectChanceF / 100D);
-        if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
-        else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
+        if (deflectChanceF * 1.3333D >= 100D) deflectChanceLucky = percent.format(1D);
+        else deflectChanceLucky = percent.format(deflectChanceF * 1.3333D / 100D);
 
         //Iron Arm
         if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java

@@ -59,8 +59,8 @@ public class WoodcuttingCommand extends SkillCommand {
         if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
         else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
         doubleDropChance = percent.format(doubleDropChanceF / 100D);
-        if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
-        else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
+        if (doubleDropChanceF * 1.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
+        else doubleDropChanceLucky = percent.format(doubleDropChanceF * 1.3333D / 100D);
     }
 
     @Override