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Added unlock levels for repairing Iron/Gold/Stone. Added configurable
ranks for Arcane Forging.

GJ 13 年之前
父节点
当前提交
5c63e9779e

+ 0 - 2
src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

@@ -45,8 +45,6 @@ public class RepairCommand implements CommandExecutor {
 		player.sendMessage(mcLocale.getString("m.ArcaneForgingRank", new Object[] { Repair.getArcaneForgingRank(PP) }));
 		player.sendMessage(mcLocale.getString("m.ArcaneForgingRank", new Object[] { Repair.getArcaneForgingRank(PP) }));
 		player.sendMessage(mcLocale.getString("m.ArcaneEnchantKeepChance", new Object[] { Repair.getEnchantChance(Repair.getArcaneForgingRank(PP)) }));
 		player.sendMessage(mcLocale.getString("m.ArcaneEnchantKeepChance", new Object[] { Repair.getEnchantChance(Repair.getArcaneForgingRank(PP)) }));
 		player.sendMessage(mcLocale.getString("m.ArcaneEnchantDowngradeChance", new Object[] { Repair.getDowngradeChance(Repair.getArcaneForgingRank(PP)) }));
 		player.sendMessage(mcLocale.getString("m.ArcaneEnchantDowngradeChance", new Object[] { Repair.getDowngradeChance(Repair.getArcaneForgingRank(PP)) }));
-		player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones"));
-		player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones2"));
 
 
 		return true;
 		return true;
 	}
 	}

+ 14 - 3
src/main/java/com/gmail/nossr50/config/LoadProperties.java

@@ -49,7 +49,8 @@ public class LoadProperties {
 			pvpxp, miningrequirespickaxe, excavationRequiresShovel,
 			pvpxp, miningrequirespickaxe, excavationRequiresShovel,
 			woodcuttingrequiresaxe, anvilmessages, mayDowngradeEnchants,
 			woodcuttingrequiresaxe, anvilmessages, mayDowngradeEnchants,
 			mayLoseEnchants, fishingDrops, aDisplayNames, pDisplayNames, enableSmoothToMossy,
 			mayLoseEnchants, fishingDrops, aDisplayNames, pDisplayNames, enableSmoothToMossy,
-			enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus;
+			enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus,
+			repairArmor, repairTools;
 
 
 	public static String MySQLtablePrefix, MySQLuserName,
 	public static String MySQLtablePrefix, MySQLuserName,
 			MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone, 
 			MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone, 
@@ -72,7 +73,8 @@ public class LoadProperties {
 			levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
 			levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
 			levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
 			levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
 			levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
 			levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
-			anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5;
+			anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5,
+			repairStoneLevel, repairIronLevel, repairGoldLevel, arcaneRank1, arcaneRank2, arcaneRank3, arcaneRank4;
 
 
 	public static double xpbackground_r, xpbackground_g, xpbackground_b,
 	public static double xpbackground_r, xpbackground_g, xpbackground_b,
 			xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
 			xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
@@ -318,7 +320,12 @@ public class LoadProperties {
 		miningrequirespickaxe = readBoolean("Skills.Mining.Requires_Pickaxe", true);
 		miningrequirespickaxe = readBoolean("Skills.Mining.Requires_Pickaxe", true);
 		excavationRequiresShovel = readBoolean("Skills.Excavation.Requires_Shovel", true);
 		excavationRequiresShovel = readBoolean("Skills.Excavation.Requires_Shovel", true);
 		woodcuttingrequiresaxe = readBoolean("Skills.Woodcutting.Requires_Axe", true);
 		woodcuttingrequiresaxe = readBoolean("Skills.Woodcutting.Requires_Axe", true);
+		repairArmor = readBoolean("Skills.Repair.Can_Repair_Armor", true);
+		repairTools = readBoolean("Skills.Repair.Can_Repair_Tools", true);
 		repairdiamondlevel = readInteger("Skills.Repair.Diamond.Level_Required", 50);
 		repairdiamondlevel = readInteger("Skills.Repair.Diamond.Level_Required", 50);
+		repairIronLevel = readInteger("Skills.Repair.Iron.Level_Required", 0);
+		repairGoldLevel = readInteger("Skills.Repair.Gold.Level_Required", 0);
+		repairStoneLevel = readInteger("Skills.Repair.Stone.Level_Required", 0);
 
 
 		tamingxpmodifier = readDouble("Experience.Formula.Multiplier.Taming", 1.0);
 		tamingxpmodifier = readDouble("Experience.Formula.Multiplier.Taming", 1.0);
 		miningxpmodifier = readDouble("Experience.Formula.Multiplier.Mining", 1.0);
 		miningxpmodifier = readDouble("Experience.Formula.Multiplier.Mining", 1.0);
@@ -369,11 +376,15 @@ public class LoadProperties {
 		downgradeRank2 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
 		downgradeRank2 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
 		downgradeRank3 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
 		downgradeRank3 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
 		downgradeRank4 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
 		downgradeRank4 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
-		mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants.Enabled", true);
+		mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants", true);
 		keepEnchantsRank1 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
 		keepEnchantsRank1 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
 		keepEnchantsRank2 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
 		keepEnchantsRank2 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
 		keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
 		keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
 		keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
 		keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
+		arcaneRank1 = readInteger("Arcane_Forging.Rank_Levels.Rank_1", 100);
+		arcaneRank2 = readInteger("Arcane_Forging.Rank_Levels.Rank_2", 250);
+		arcaneRank3 = readInteger("Arcane_Forging.Rank_Levels.Rank_3", 500);
+		arcaneRank4 = readInteger("Arcane_Forging.Rank_Levels.Rank_4", 750);
 
 
 		fishingDrops = readBoolean("Fishing.Drops_Enabled", true);
 		fishingDrops = readBoolean("Fishing.Drops_Enabled", true);
 		fishingTier1 = readInteger("Fishing.Tier_Levels.Tier1", 0);
 		fishingTier1 = readInteger("Fishing.Tier_Levels.Tier1", 0);

+ 11 - 11
src/main/java/com/gmail/nossr50/skills/Repair.java

@@ -76,7 +76,7 @@ public class Repair {
 				/*
 				/*
 				 * REPAIR ARMOR
 				 * REPAIR ARMOR
 				 */
 				 */
-				if(isArmor(is)){
+				if(isArmor(is) && LoadProperties.repairArmor){
 
 
 					//DIAMOND ARMOR
 					//DIAMOND ARMOR
 					if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
 					if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
@@ -94,7 +94,7 @@ public class Repair {
 					}
 					}
 
 
 					//IRON ARMOR
 					//IRON ARMOR
-					else if (isIronArmor(is) && hasItem(player, rIron)){
+					else if (isIronArmor(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
 						removeItem(player, rIron);
 						removeItem(player, rIron);
 						repairItem(player, enchants, enchantsLevel);
 						repairItem(player, enchants, enchantsLevel);
 
 
@@ -109,7 +109,7 @@ public class Repair {
 					}
 					}
 
 
 					//GOLD ARMOR
 					//GOLD ARMOR
-					else if (isGoldArmor(is) && hasItem(player, rGold)){
+					else if (isGoldArmor(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
 						removeItem(player, rGold);
 						removeItem(player, rGold);
 						repairItem(player, enchants, enchantsLevel);
 						repairItem(player, enchants, enchantsLevel);
 
 
@@ -147,10 +147,10 @@ public class Repair {
 				/*
 				/*
 				 * REPAIR TOOLS
 				 * REPAIR TOOLS
 				 */
 				 */
-				if(isTools(is)){
+				if(isTools(is) && LoadProperties.repairTools){
 
 
 					//STONE TOOLS
 					//STONE TOOLS
-					if(isStoneTools(is) && hasItem(player, rStone)){
+					if(isStoneTools(is) && hasItem(player, rStone) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairStoneLevel){
 						removeItem(player, rStone);
 						removeItem(player, rStone);
 						repairItem(player, enchants, enchantsLevel);
 						repairItem(player, enchants, enchantsLevel);
 
 
@@ -188,7 +188,7 @@ public class Repair {
 					}
 					}
 
 
 					//IRON TOOLS
 					//IRON TOOLS
-					else if(isIronTools(is) && hasItem(player, rIron)){
+					else if(isIronTools(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
 						removeItem(player, rIron);
 						removeItem(player, rIron);
 						repairItem(player, enchants, enchantsLevel);
 						repairItem(player, enchants, enchantsLevel);
 
 
@@ -231,7 +231,7 @@ public class Repair {
 					}
 					}
 					
 					
 					//GOLD TOOLS
 					//GOLD TOOLS
-					else if(isGoldTools(is) && hasItem(player, rGold)){
+					else if(isGoldTools(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
 						removeItem(player, rGold);
 						removeItem(player, rGold);
 						repairItem(player, enchants, enchantsLevel);
 						repairItem(player, enchants, enchantsLevel);
 
 
@@ -291,16 +291,16 @@ public class Repair {
 	public static int getArcaneForgingRank(PlayerProfile PP){
 	public static int getArcaneForgingRank(PlayerProfile PP){
 		int rank = 0;
 		int rank = 0;
 
 
-		if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
+		if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank4)
 			rank = 4;
 			rank = 4;
 		
 		
-		else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
+		else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank3)
 			rank = 3;
 			rank = 3;
 		
 		
-		else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
+		else if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank2)
 			rank = 2;
 			rank = 2;
 		
 		
-		else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
+		else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank1)
 			rank = 1;
 			rank = 1;
 		
 		
 		return rank;
 		return rank;

+ 12 - 3
src/main/resources/config.yml

@@ -48,14 +48,18 @@ Items:
 #  Settings for Arcane Forging
 #  Settings for Arcane Forging
 ###
 ###
 Arcane_Forging:
 Arcane_Forging:
+    May_Lose_Enchants: true
+    Rank_Levels:
+        Rank_1: 100
+        Rank_2: 250
+        Rank_3: 500
+        Rank_4: 750
     Keep_Enchants:
     Keep_Enchants:
         Chance:
         Chance:
             Rank_4: 40
             Rank_4: 40
             Rank_3: 30
             Rank_3: 30
             Rank_2: 20
             Rank_2: 20
             Rank_1: 10
             Rank_1: 10
-    May_Lose_Enchants:
-        Enabled: true
     Downgrades:
     Downgrades:
         Enabled: true
         Enabled: true
         Chance:
         Chance:
@@ -113,6 +117,8 @@ Skills:
         Level_Cap: 0
         Level_Cap: 0
         Anvil_Messages: true
         Anvil_Messages: true
         Anvil_ID: 42
         Anvil_ID: 42
+        Can_Repair_Armor: true
+        Can_Repair_Tools: true
         Leather:
         Leather:
             Name: Leather
             Name: Leather
             ID: 334
             ID: 334
@@ -121,15 +127,18 @@ Skills:
             ID: 287
             ID: 287
         Stone:
         Stone:
             Name: Cobblestone
             Name: Cobblestone
+            Level_Required: 0
             ID: 4
             ID: 4
         Wood:
         Wood:
             Name: Wood Planks
             Name: Wood Planks
             ID: 5
             ID: 5
         Gold:
         Gold:
             Name: Gold Bars
             Name: Gold Bars
+            Level_Required: 0
             ID: 266
             ID: 266
         Iron:
         Iron:
             Name: Iron Bars
             Name: Iron Bars
+            Level_Required: 0
             ID: 265
             ID: 265
         Diamond:
         Diamond:
             Name: Diamond
             Name: Diamond
@@ -216,7 +225,7 @@ Experience:
 ###
 ###
 Fishing:
 Fishing:
     Drops_Enabled: true
     Drops_Enabled: true
-    Tier_Level2:
+    Tier_Levels:
         Tier1: 0
         Tier1: 0
         Tier2: 200
         Tier2: 200
         Tier3: 400
         Tier3: 400

+ 0 - 2
src/main/resources/locale/locale_de.properties

@@ -374,8 +374,6 @@ m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
 m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
 m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
 m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
 m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
 m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
 m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
-m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
-m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
 Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
 Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
 Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
 Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
 m.SkillFishing=Angeln (Fishing)
 m.SkillFishing=Angeln (Fishing)

+ 0 - 2
src/main/resources/locale/locale_en_us.properties

@@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_es_es.properties

@@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_fi.properties

@@ -346,8 +346,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_fr.properties

@@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_nl.properties

@@ -373,8 +373,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_pl.properties

@@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_pt_br.properties

@@ -377,8 +377,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING

+ 0 - 2
src/main/resources/locale/locale_ru.properties

@@ -359,8 +359,6 @@ m.EffectsRepair5_1=Repair magic items
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
 m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
-m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.ItemFound=[[GRAY]]Treasure found!
 Fishing.ItemFound=[[GRAY]]Treasure found!
 m.SkillFishing=FISHING
 m.SkillFishing=FISHING