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minor refactoring

nossr50 hai 1 ano
pai
achega
590b00aeca

+ 20 - 12
src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java

@@ -35,10 +35,15 @@ import java.util.HashSet;
 import java.util.List;
 import java.util.Set;
 import java.util.concurrent.ThreadLocalRandom;
-import java.util.function.Predicate;
+
+import static com.gmail.nossr50.util.Misc.getBlockCenter;
+import static com.gmail.nossr50.util.Misc.spawnItem;
+import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
 
 //TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
 public class WoodcuttingManager extends SkillManager {
+    public static final String SAPLING = "sapling";
+    public static final String PROPAGULE = "propagule";
     private boolean treeFellerReachedThreshold = false;
     private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
 
@@ -61,7 +66,7 @@ public class WoodcuttingManager extends SkillManager {
 
     public boolean canUseLeafBlower(ItemStack heldItem) {
         return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
-                && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
+                && hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
                 && ItemUtils.isAxe(heldItem);
     }
 
@@ -317,7 +322,7 @@ public class WoodcuttingManager extends SkillManager {
                 xp += processTreeFellerXPGains(blockState, processedLogCount);
 
                 //Drop displaced block
-                Misc.spawnItemsFromCollection(player, Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
+                Misc.spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
 
                 //Bonus Drops / Harvest lumber checks
                 processBonusDropCheck(blockState);
@@ -325,19 +330,22 @@ public class WoodcuttingManager extends SkillManager {
                 // 75% of the time do not drop leaf blocks
                 if (ThreadLocalRandom.current().nextInt(100) > 75) {
                     Misc.spawnItemsFromCollection(player,
-                            Misc.getBlockCenter(blockState),
+                            getBlockCenter(blockState),
                             block.getDrops(itemStack),
                             ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
-                }
-                // if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
-                else if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
-                    Predicate<String> isSapling = p -> p.contains("sapling") || p.contains("propagule");
-                    Misc.conditionallySpawn(isSapling, player, Misc.getBlockCenter(blockState),
-                            block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
+                } else if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
+                    // if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
+                    spawnItem(block.getDrops(itemStack),
+                            ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK,
+                            getBlockCenter(blockState),
+                            // only spawn saplings
+                            p -> p.toLowerCase().contains(SAPLING) || p.toLowerCase().contains(PROPAGULE),
+                            player
+                    );
                 }
 
                 //Drop displaced non-woodcutting XP blocks
-                if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
+                if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
                     if (RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
                         if (mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
                             if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, mmoPlayer, 10)) {
@@ -416,7 +424,7 @@ public class WoodcuttingManager extends SkillManager {
     protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
         Misc.spawnItemsFromCollection(
                 getPlayer(),
-                Misc.getBlockCenter(blockState),
+                getBlockCenter(blockState),
                 blockState.getBlock().getDrops(getPlayer().getInventory().getItemInMainHand()),
                 ItemSpawnReason.BONUS_DROPS);
     }

+ 35 - 7
src/main/java/com/gmail/nossr50/util/Misc.java

@@ -130,14 +130,42 @@ public final class Misc {
     }
 
     /**
-     * Drops the item from the item stack only if it is a sapling (or equivalent)
-     * Needed for TreeFeller
+     * Spawn items form a collection if conditions are met.
+     * Each item is tested against the condition and spawned if it passes.
+     *
+     * @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
+     *                       predicate is true
+     * @param itemSpawnReason The reason for the item drop
+     * @param spawnLocation   The location to spawn the item at
+     * @param predicate       The predicate to test the item against
+     * @param player          The player to spawn the item for
      */
-    public static void conditionallySpawn(@NotNull Predicate<String> predicate, @NotNull Player player, @NotNull Location spawnLocation, @NotNull Collection <ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
-        for (ItemStack drop : drops) {
-            if (predicate.test(drop.getType().getKey().getKey())) {
-                spawnItem(player, spawnLocation, drop, itemSpawnReason);
-            }
+    public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
+                                 @NotNull ItemSpawnReason itemSpawnReason,
+                                 @NotNull Location spawnLocation,
+                                 @NotNull Predicate<String> predicate,
+                                 @NotNull Player player) {
+        for (ItemStack drop : potentialItemDrops) {
+            spawnItem(drop, itemSpawnReason, spawnLocation, predicate, player);
+        }
+    }
+
+    /**
+     * Spawn item if conditions are met.
+     *
+     * @param potentialItemSpawn The item to spawn if conditions are met
+     * @param itemSpawnReason The reason for the item drop
+     * @param spawnLocation   The location to spawn the item at
+     * @param predicate       The predicate to test the item against
+     * @param player          The player to spawn the item for
+     */
+    public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
+                                 @NotNull ItemSpawnReason itemSpawnReason,
+                                 @NotNull Location spawnLocation,
+                                 @NotNull Predicate<String> predicate,
+                                 @NotNull Player player) {
+        if (predicate.test(potentialItemSpawn.getType().getKey().getKey())) {
+            spawnItem(player, spawnLocation, potentialItemSpawn, itemSpawnReason);
         }
     }