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@@ -26,7 +26,7 @@ public class PlayerProfile {
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/* HUD */
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private HUDType hud;
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- private int xpbarinc = 0;
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+ private int xpbarinc;
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private SkillType lastgained;
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private SkillType skillLock;
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@@ -35,16 +35,16 @@ public class PlayerProfile {
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private Party invite;
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/* Toggles */
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- private boolean loaded = false;
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- private boolean partyhud = true, spoutcraft = false, xpbarlocked = false;
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- private boolean placedAnvil = false;
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- private boolean partyChatMode = false, adminChatMode = false;
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- private boolean godMode = false;
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+ private boolean loaded;
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+ private boolean partyhud = true, spoutcraft, xpbarlocked;
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+ private boolean placedAnvil;
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+ private boolean partyChatMode, adminChatMode;
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+ private boolean godMode;
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private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
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private boolean greenTerraInformed = true, berserkInformed = true, skullSplitterInformed = true, gigaDrillBreakerInformed = true,
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superBreakerInformed = true, blastMiningInformed = true, serratedStrikesInformed = true, treeFellerInformed = true;
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- private boolean hoePreparationMode = false, shovelPreparationMode = false, swordsPreparationMode = false, fistsPreparationMode = false,
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- pickaxePreparationMode = false, axePreparationMode = false;
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+ private boolean hoePreparationMode, shovelPreparationMode, swordsPreparationMode, fistsPreparationMode,
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+ pickaxePreparationMode, axePreparationMode;
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private boolean abilityuse = true;
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/* Timestamps */
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@@ -864,12 +864,16 @@ public class PlayerProfile {
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* Recently Hurt
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*/
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- public long getRecentlyHurt() {
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+ public int getRecentlyHurt() {
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return recentlyHurt;
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}
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- public void setRecentlyHurt(long newvalue) {
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- recentlyHurt = (int) (newvalue / 1000);
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+ public void setRecentlyHurt(int value) {
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+ recentlyHurt = value;
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+ }
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+
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+ public void actualizeRecentlyHurt() {
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+ respawnATS = (int) (System.currentTimeMillis() / 1000);
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}
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/*
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@@ -914,7 +918,7 @@ public class PlayerProfile {
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return respawnATS;
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}
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- public void ActualizeRespawnATS() {
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+ public void actualizeRespawnATS() {
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respawnATS = (int) (System.currentTimeMillis() / 1000);
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}
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