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															@@ -18,7 +18,7 @@ 
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															 # ACROBATICS 
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															 # ACROBATICS 
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															 Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** 
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															 Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** 
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															 Acrobatics.Combat.Proc=[[GREEN]]**Dodged** 
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															 Acrobatics.Combat.Proc=[[GREEN]]**Dodged** 
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															-Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} 
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															+Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% 
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															 Acrobatics.Effect.0=Roll 
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															 Acrobatics.Effect.0=Roll 
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															 Acrobatics.Effect.1=Reduces or Negates fall damage 
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															 Acrobatics.Effect.1=Reduces or Negates fall damage 
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															 Acrobatics.Effect.2=Graceful Roll 
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															 Acrobatics.Effect.2=Graceful Roll 
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															@@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll 
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															 Acrobatics.Effect.4=Dodge 
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															 Acrobatics.Effect.4=Dodge 
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															 Acrobatics.Effect.5=Reduce attack damage by half 
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															 Acrobatics.Effect.5=Reduce attack damage by half 
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															 Acrobatics.Listener=Acrobatics:  
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															 Acrobatics.Listener=Acrobatics:  
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															-Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} 
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															-Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} 
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															+Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}% 
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															+Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% 
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															 Acrobatics.Roll.Text=**Rolled** 
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															 Acrobatics.Roll.Text=**Rolled** 
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															 Acrobatics.SkillName=ACROBATICS 
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															 Acrobatics.SkillName=ACROBATICS 
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															 Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) 
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															 Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) 
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															 #ARCHERY 
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															 #ARCHERY 
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															-Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} 
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															-Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} 
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															+Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% 
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															+Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% 
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															 Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} 
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															 Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} 
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															 Archery.Effect.0=Skill Shot 
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															 Archery.Effect.0=Skill Shot 
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															 Archery.Effect.1=Increases damage done with bows 
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															 Archery.Effect.1=Increases damage done with bows 
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															@@ -100,7 +100,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) 
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															 #FISHING 
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															 #FISHING 
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															 Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** 
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															 Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** 
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															-Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) 
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															+Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) 
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															 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 
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															 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 
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															 Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% 
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															 Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% 
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															 Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0} 
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															 Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0} 
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															@@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities) 
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															 Fishing.Effect.5=Shake items off of mobs w/ fishing pole 
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															 Fishing.Effect.5=Shake items off of mobs w/ fishing pole 
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															 Fishing.Effect.6=Fisherman's Diet 
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															 Fishing.Effect.6=Fisherman's Diet 
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															 Fishing.Effect.7=Improves hunger restored from fished foods 
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															 Fishing.Effect.7=Improves hunger restored from fished foods 
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															-Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} 
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															+Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}% 
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															 Fishing.ItemFound=[[GRAY]]Treasure found! 
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															 Fishing.ItemFound=[[GRAY]]Treasure found! 
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															 Fishing.Listener=Fishing:  
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															 Fishing.Listener=Fishing:  
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															 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... 
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															 Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... 
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															@@ -120,10 +120,10 @@ Fishing.SkillName=FISHING 
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															 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) 
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															 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) 
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															 #HERBALISM 
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															 #HERBALISM 
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															-Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} 
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															+Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% 
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															 Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} 
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															 Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} 
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															 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s 
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															 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s 
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															-Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} 
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															+Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% 
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															 Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** 
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															 Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** 
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															 Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} 
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															 Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} 
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															 Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** 
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															 Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** 
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															@@ -150,9 +150,9 @@ Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) 
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															 #MINING 
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															 #MINING 
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															 Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s 
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															 Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s 
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															-Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) 
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															-Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) 
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															-Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE) 
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															+Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) 
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															+Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS) 
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															+Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE) 
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															 Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE** 
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															 Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE** 
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															 Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE** 
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															 Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE** 
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															 Mining.Effect.0=Super Breaker (ABILITY) 
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															 Mining.Effect.0=Super Breaker (ABILITY) 
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															@@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius 
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															 Mining.Effect.8=Demolitions Expertise 
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															 Mining.Effect.8=Demolitions Expertise 
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															 Mining.Effect.9=Decreases damage from TNT explosions 
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															 Mining.Effect.9=Decreases damage from TNT explosions 
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															 Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} 
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															 Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} 
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															-Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} 
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															+Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% 
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															 Mining.Listener=Mining:  
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															 Mining.Listener=Mining:  
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															 Mining.SkillName=MINING 
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															 Mining.SkillName=MINING 
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															 Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** 
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															 Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** 
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															@@ -224,9 +224,9 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy. 
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															 Repair.Skills.FullDurability=[[GRAY]]That is at full durability. 
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															 Repair.Skills.FullDurability=[[GRAY]]That is at full durability. 
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															 Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! 
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															 Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! 
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															 Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items. 
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															 Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items. 
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															-Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored 
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															+Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored 
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															 Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. 
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															 Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. 
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															-Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} 
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															+Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% 
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															 Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) 
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															 Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) 
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															 ##Arcane Forging 
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															 ##Arcane Forging 
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															@@ -241,13 +241,13 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 
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															 #SWORDS 
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															 #SWORDS 
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															 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** 
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															 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** 
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															 Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** 
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															 Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** 
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															-Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} 
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															+Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}% 
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															 Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks 
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															 Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks 
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															 Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds 
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															 Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds 
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															 Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! 
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															 Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! 
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															 Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! 
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															 Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! 
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															 Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** 
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															 Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** 
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															-Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} 
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															+Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% 
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															 Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! 
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															 Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! 
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															 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** 
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															 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** 
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															 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! 
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															 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! 
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															@@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage 
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															 Taming.Ability.Bonus.6=Sharpened Claws 
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															 Taming.Ability.Bonus.6=Sharpened Claws 
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															 Taming.Ability.Bonus.7=+2 Damage 
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															 Taming.Ability.Bonus.7=+2 Damage 
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															 Taming.Ability.Bonus.8=Fast Food Service 
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															 Taming.Ability.Bonus.8=Fast Food Service 
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															-Taming.Ability.Bonus.9=50% Chance for heal on attack 
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															-Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE) 
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															-Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR) 
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															-Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF) 
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															-Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS) 
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															-Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE) 
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															-Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} 
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															+Taming.Ability.Bonus.9={0}% Chance for heal on attack 
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															+Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) 
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															+Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) 
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															+Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) 
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															+Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) 
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															+Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) 
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															+Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}% 
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															 Taming.Effect.0=Beast Lore 
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															 Taming.Effect.0=Beast Lore 
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															 Taming.Effect.1=Bone-whacking inspects wolves & ocelots 
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															 Taming.Effect.1=Bone-whacking inspects wolves & ocelots 
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															 Taming.Effect.10=Shock Proof 
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															 Taming.Effect.10=Shock Proof 
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															@@ -316,8 +316,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor 
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															 Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s 
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															 Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s 
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															 Unarmed.Ability.Bonus.0=Iron Arm Style 
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															 Unarmed.Ability.Bonus.0=Iron Arm Style 
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															 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade 
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															 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade 
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															-Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} 
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															-Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} 
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															+Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% 
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															+Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}% 
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															 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** 
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															 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** 
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															 Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** 
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															 Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** 
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															 Unarmed.Effect.0=Berserk (ABILITY) 
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															 Unarmed.Effect.0=Berserk (ABILITY) 
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															@@ -340,9 +340,9 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) 
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															 #WOODCUTTING 
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															 #WOODCUTTING 
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															 Woodcutting.Ability.0=Leaf Blower 
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															 Woodcutting.Ability.0=Leaf Blower 
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															 Woodcutting.Ability.1=Blow away leaves 
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															 Woodcutting.Ability.1=Blow away leaves 
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															-Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} 
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															+Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}% 
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															 Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s 
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															 Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s 
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															-Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER) 
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															+Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) 
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															 Woodcutting.Effect.0=Tree Feller (ABILITY) 
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															 Woodcutting.Effect.0=Tree Feller (ABILITY) 
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															 Woodcutting.Effect.1=Make trees explode 
														 | 
														
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															 Woodcutting.Effect.1=Make trees explode 
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															 Woodcutting.Effect.2=Leaf Blower 
														 | 
														
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															 Woodcutting.Effect.2=Leaf Blower 
														 |