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@@ -0,0 +1,46 @@
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+import java.io.File;
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+import java.util.HashMap;
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+//Needed for using Color
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+import org.bukkit.Color;
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+import org.bukkit.Player;
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+import org.bukkit.Server;
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+import org.bukkit.event.Event.Priority;
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+import org.bukkit.event.Event;
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+import org.bukkit.plugin.PluginDescriptionFile;
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+import org.bukkit.plugin.PluginLoader;
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+import org.bukkit.plugin.java.JavaPlugin;
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+import org.bukkit.plugin.PluginManager;
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+public class vMinecraft extends JavaPlugin {
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+private vPlayerListener playerListener;
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+private vBlockListener blockListener;
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+
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+ public void onEnable() {
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+ // TODO: Place any custom enable code here including the registration of any events
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+
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+ // Register our events
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+ PluginManager pm = getServer().getPluginManager();
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+
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+
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+ // EXAMPLE: Custom code, here we just output some info so we can check all is well
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+ PluginDescriptionFile pdfFile = this.getDescription();
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+ System.out.println( pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
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+ }
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+ public void onDisable() {
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+ // TODO: Place any custom disable code here
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+
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+ // NOTE: All registered events are automatically unregistered when a plugin is disabled
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+
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+ // EXAMPLE: Custom code, here we just output some info so we can check all is well
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+ System.out.println("Goodbye world!");
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+ }
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+
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+ private void registerEvents() {
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+ //These are the events, as far as I know they work a lot like hooks from hMod... if not exactly
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+ getServer().getPluginManager().registerEvent(Event.Type.PLAYER_COMMAND, playerListener, Priority.Normal, this);
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+ getServer().getPluginManager().registerEvent(Event.Type.PLAYER_JOIN, playerListener, Priority.Normal, this);
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+ getServer().getPluginManager().registerEvent(Event.Type.PLAYER_QUIT, playerListener, Priority.Normal, this);
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+ getServer().getPluginManager().registerEvent(Event.Type.PLAYER_CHAT, playerListener, Priority.Normal, this);
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+ getServer().getPluginManager().registerEvent(Event.Type.PLAYER_TELEPORT, playerListener, Priority.Normal, this);
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+ getServer().getPluginManager().registerEvent(Event.Type.BLOCK_IGNITE, blockListener, Priority.Normal, this);
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+ }
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+}
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