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+package com.gmail.nossr50.skills.repair;
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+
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+import org.bukkit.Location;
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+import org.bukkit.Material;
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+import org.bukkit.World;
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+import org.bukkit.entity.Player;
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+import org.bukkit.inventory.ItemStack;
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+import org.getspout.spoutapi.SpoutManager;
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+import org.getspout.spoutapi.player.SpoutPlayer;
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+
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+import com.gmail.nossr50.mcMMO;
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+import com.gmail.nossr50.config.Config;
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+import com.gmail.nossr50.datatypes.PlayerProfile;
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+import com.gmail.nossr50.datatypes.SkillType;
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+import com.gmail.nossr50.locale.LocaleLoader;
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+import com.gmail.nossr50.util.ItemChecks;
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+import com.gmail.nossr50.util.Permissions;
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+import com.gmail.nossr50.util.Users;
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+
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+public class Salvage {
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+
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+ private static Config configInstance = Config.getInstance();
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+ private static Permissions permInstance = Permissions.getInstance();
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+
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+ public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
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+ if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
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+ return;
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+ }
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+
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+ final PlayerProfile profile = Users.getProfile(player);
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+ final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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+ final int unlockLevel = configInstance.getSalvageUnlockLevel();
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+
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+ if (skillLevel >= unlockLevel) {
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+ final World world = player.getWorld();
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+ final float currentdura = inHand.getDurability();
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+
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+ if (currentdura == 0) {
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+ final int salvagedAmount = getSalvagedAmount(inHand);
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+ final int itemID = getSalvagedItemID(inHand);
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+
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+ player.setItemInHand(new ItemStack(0));
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+ location.setY(location.getY() + 1);
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+ world.dropItem(location, new ItemStack(itemID, salvagedAmount));
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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+ }
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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+ }
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+ }
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+
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+ /**
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+ * Handles notifications for placing an anvil.
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+ *
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+ * @param player The player placing the anvil
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+ * @param anvilID The item ID of the anvil block
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+ */
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+ public static void placedAnvilCheck(final Player player, final int anvilID) {
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+ final PlayerProfile profile = Users.getProfile(player);
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+
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+ if (!profile.getPlacedSalvageAnvil()) {
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+ if (mcMMO.spoutEnabled) {
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+ final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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+
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+ if (spoutPlayer.isSpoutCraftEnabled()) {
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+ spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
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+ }
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
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+ }
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+
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+ profile.togglePlacedSalvageAnvil();
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+ }
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+ }
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+
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+ public static int getSalvagedItemID(final ItemStack inHand) {
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+ int salvagedItem = 0;
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+ if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; }
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+ else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; }
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+ else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; }
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+ else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; }
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+ else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; }
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+ else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; }
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+ return salvagedItem;
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+ }
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+
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+ public static int getSalvagedAmount(final ItemStack inHand) {
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+ int salvagedAmount = 0;
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+ if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; }
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+ else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; }
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+ else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; }
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+ else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; }
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+ else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; }
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+ else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; }
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+ else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; }
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+ return salvagedAmount;
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+ }
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+ /**
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+ * Checks if the item is salvageable.
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+ *
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+ * @param is Item to check
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+ * @return true if the item is salvageable, false otherwise
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+ */
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+ public static boolean isSalvageable(final ItemStack is) {
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+ if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
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+ return true;
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+ }
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+ if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
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+ return true;
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+ }
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+ return false;
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+ }
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+}
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