nossr50 1 rok temu
rodzic
commit
4d85f24d98

+ 2 - 1
Changelog.txt

@@ -1,5 +1,6 @@
 Version 2.1.230
-    Fixed an error that could happen when mcMMO was saving when parties were disabled by party.yml
+    Fixed an error that could happen when mcMMO was saving when parties were disabled by party.yml (thanks IAISI & L4BORG)
+    Fixed several exceptions when checking PVP damage when parties were disabled by party.yml (thanks IAISI & L4BORG)
 
 Version 2.1.229
     Added new party.yml config, which lets admins disable the party system entirely without having to use permissions

+ 14 - 12
src/main/java/com/gmail/nossr50/listeners/EntityListener.java

@@ -9,7 +9,6 @@ import com.gmail.nossr50.events.fake.FakeEntityTameEvent;
 import com.gmail.nossr50.mcMMO;
 import com.gmail.nossr50.metadata.MobMetaFlagType;
 import com.gmail.nossr50.metadata.MobMetadataService;
-import com.gmail.nossr50.party.PartyManager;
 import com.gmail.nossr50.runnables.TravelingBlockMetaCleanup;
 import com.gmail.nossr50.skills.archery.Archery;
 import com.gmail.nossr50.skills.mining.BlastMining;
@@ -259,16 +258,16 @@ public class EntityListener implements Listener {
     @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
     public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) {
         //Prevent players from setting fire to each other if they are in the same party
-        if(mcMMO.p.getPartyConfig().isPartyEnabled() && event.getEntity() instanceof Player defender) {
+        if(event.getEntity() instanceof Player defender) {
 
             if(event.getCombuster() instanceof Projectile projectile) {
                 if(projectile.getShooter() instanceof Player attacker) {
-                    if(checkParties(event, defender, attacker)) {
+                    if(checkIfInPartyOrSamePlayer(event, defender, attacker)) {
                         event.setCancelled(true);
                     }
                 }
             } else if(event.getCombuster() instanceof Player attacker) {
-                if(checkParties(event, defender, attacker)) {
+                if(checkIfInPartyOrSamePlayer(event, defender, attacker)) {
                     event.setCancelled(true);
                 }
             }
@@ -364,8 +363,8 @@ public class EntityListener implements Listener {
             //If the attacker is a Player or a projectile belonging to a player
             if(attacker instanceof Projectile projectile) {
                 if(projectile.getShooter() instanceof Player attackingPlayer && !attackingPlayer.equals(defendingPlayer)) {
-                    //Check for party friendly fire and cancel the event
-                    if (mcMMO.p.getPartyConfig().isPartyEnabled() && checkParties(event, defendingPlayer, attackingPlayer)) {
+                    //Check for friendly fire and cancel the event
+                    if (checkIfInPartyOrSamePlayer(event, defendingPlayer, attackingPlayer)) {
                         return;
                     }
                 }
@@ -383,7 +382,7 @@ public class EntityListener implements Listener {
                     }
                 }
             } else if (attacker instanceof Player attackingPlayer){
-                if (mcMMO.p.getPartyConfig().isPartyEnabled() && checkParties(event, defendingPlayer, attackingPlayer))
+                if (checkIfInPartyOrSamePlayer(event, defendingPlayer, attackingPlayer))
                     return;
             }
         }
@@ -482,14 +481,17 @@ public class EntityListener implements Listener {
         }
     }
 
-    public boolean checkParties(Cancellable event, Player defendingPlayer, Player attackingPlayer) {
-        if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) {
+    public boolean checkIfInPartyOrSamePlayer(Cancellable event, Player defendingPlayer, Player attackingPlayer) {
+        // This check is probably necessary outside of the party system
+        if (defendingPlayer.equals(attackingPlayer)) {
             return true;
         }
 
-        // We want to make sure we're not gaining XP or applying abilities
-        // when we hit ourselves
-        if (defendingPlayer.equals(attackingPlayer)) {
+        if(!pluginRef.isPartySystemEnabled()) {
+            return false;
+        }
+
+        if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) {
             return true;
         }