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				@@ -9,7 +9,6 @@ import com.gmail.nossr50.events.fake.FakeEntityTameEvent; 
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				 import com.gmail.nossr50.mcMMO; 
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				 import com.gmail.nossr50.metadata.MobMetaFlagType; 
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				 import com.gmail.nossr50.metadata.MobMetadataService; 
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				-import com.gmail.nossr50.party.PartyManager; 
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				 import com.gmail.nossr50.runnables.TravelingBlockMetaCleanup; 
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				 import com.gmail.nossr50.skills.archery.Archery; 
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				 import com.gmail.nossr50.skills.mining.BlastMining; 
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				@@ -259,16 +258,16 @@ public class EntityListener implements Listener { 
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				     @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) 
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				     public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) { 
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				         //Prevent players from setting fire to each other if they are in the same party 
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				-        if(mcMMO.p.getPartyConfig().isPartyEnabled() && event.getEntity() instanceof Player defender) { 
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				+        if(event.getEntity() instanceof Player defender) { 
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				             if(event.getCombuster() instanceof Projectile projectile) { 
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				                 if(projectile.getShooter() instanceof Player attacker) { 
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				-                    if(checkParties(event, defender, attacker)) { 
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				+                    if(checkIfInPartyOrSamePlayer(event, defender, attacker)) { 
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				                         event.setCancelled(true); 
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				                     } 
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				                 } 
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				             } else if(event.getCombuster() instanceof Player attacker) { 
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				-                if(checkParties(event, defender, attacker)) { 
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				+                if(checkIfInPartyOrSamePlayer(event, defender, attacker)) { 
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				                     event.setCancelled(true); 
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				                 } 
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				             } 
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				@@ -364,8 +363,8 @@ public class EntityListener implements Listener { 
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				             //If the attacker is a Player or a projectile belonging to a player 
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				             if(attacker instanceof Projectile projectile) { 
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				                 if(projectile.getShooter() instanceof Player attackingPlayer && !attackingPlayer.equals(defendingPlayer)) { 
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				-                    //Check for party friendly fire and cancel the event 
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				-                    if (mcMMO.p.getPartyConfig().isPartyEnabled() && checkParties(event, defendingPlayer, attackingPlayer)) { 
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				+                    //Check for friendly fire and cancel the event 
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				+                    if (checkIfInPartyOrSamePlayer(event, defendingPlayer, attackingPlayer)) { 
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				                         return; 
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				                     } 
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				                 } 
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				@@ -383,7 +382,7 @@ public class EntityListener implements Listener { 
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				                     } 
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				                 } 
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				             } else if (attacker instanceof Player attackingPlayer){ 
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				-                if (mcMMO.p.getPartyConfig().isPartyEnabled() && checkParties(event, defendingPlayer, attackingPlayer)) 
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				+                if (checkIfInPartyOrSamePlayer(event, defendingPlayer, attackingPlayer)) 
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				                     return; 
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				             } 
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				         } 
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				@@ -482,14 +481,17 @@ public class EntityListener implements Listener { 
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				         } 
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				     } 
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				-    public boolean checkParties(Cancellable event, Player defendingPlayer, Player attackingPlayer) { 
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				-        if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) { 
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				+    public boolean checkIfInPartyOrSamePlayer(Cancellable event, Player defendingPlayer, Player attackingPlayer) { 
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				+        // This check is probably necessary outside of the party system 
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				+        if (defendingPlayer.equals(attackingPlayer)) { 
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				             return true; 
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				         } 
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				-        // We want to make sure we're not gaining XP or applying abilities 
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				-        // when we hit ourselves 
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				-        if (defendingPlayer.equals(attackingPlayer)) { 
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				+        if(!pluginRef.isPartySystemEnabled()) { 
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				+            return false; 
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				+        } 
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				+ 
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				+        if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) { 
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				             return true; 
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				         } 
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