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@@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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package com.gmail.nossr50.commands.skills;
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+import java.text.DecimalFormat;
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+
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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@@ -9,6 +11,7 @@ import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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+import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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import com.gmail.nossr50.util.Users;
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public class AxesCommand implements CommandExecutor {
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public class AxesCommand implements CommandExecutor {
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@@ -19,6 +22,12 @@ public class AxesCommand implements CommandExecutor {
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private String greaterImpactDamage;
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private String greaterImpactDamage;
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private String skullSplitterLength;
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private String skullSplitterLength;
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+ private boolean canSkullSplitter;
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+ private boolean canCritical;
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+ private boolean canBonusDamage;
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+ private boolean canImpact;
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+ private boolean canGreaterImpact;
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+
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@Override
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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if (CommandHelper.noConsoleUsage(sender)) {
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@@ -34,51 +43,90 @@ public class AxesCommand implements CommandExecutor {
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skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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dataCalculations(skillValue);
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dataCalculations(skillValue);
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+ permissionsCheck(player);
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
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player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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- player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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+ if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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+ player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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+ }
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+
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+ if (canSkullSplitter) {
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+ player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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+ }
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+
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+ if (canCritical) {
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+ player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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+ }
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- player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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- player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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- player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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- player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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- player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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- player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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+ if (canBonusDamage) {
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+ player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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+ }
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+
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+ if (canImpact) {
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+ player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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+ }
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+
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+ if (canGreaterImpact) {
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+ player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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+ }
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+
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+ if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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+ player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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+ }
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+
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+ if (canBonusDamage) {
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+ player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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+ }
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+
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+ if (canImpact) {
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+ player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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+ }
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+
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+ if (canGreaterImpact) {
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+ player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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+ }
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+
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+ if (canCritical) {
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+ player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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+ }
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+
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+ if (canSkullSplitter) {
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+ player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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+ }
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return true;
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return true;
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}
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}
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private void dataCalculations(float skillValue) {
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private void dataCalculations(float skillValue) {
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+ DecimalFormat percent = new DecimalFormat("##0.00%");
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+
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impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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+ greaterImpactDamage = "2";
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- if (skillValue >= 1000) {
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- critChance = "37.5";
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+ if (skillValue >= 750) {
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+ critChance = "37.50";
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bonusDamage = "4";
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bonusDamage = "4";
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- greaterImpactDamage = "2";
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- }
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- else if (skillValue >= 750) {
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- critChance = "37.5";
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- bonusDamage = "4";
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- greaterImpactDamage = "2";
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}
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}
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else if (skillValue >= 200) {
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else if (skillValue >= 200) {
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- critChance = String.valueOf(skillValue / 20);
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+ critChance = percent.format(skillValue / 2000);
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bonusDamage = "4";
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bonusDamage = "4";
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- greaterImpactDamage = "2";
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}
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}
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else {
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else {
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- critChance = String.valueOf(skillValue / 20);
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+ critChance = percent.format(skillValue / 2000);
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bonusDamage = String.valueOf((int) skillValue / 50);
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bonusDamage = String.valueOf((int) skillValue / 50);
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- greaterImpactDamage = "2";
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}
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}
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}
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}
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+
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+ private void permissionsCheck(Player player) {
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+ Permissions permInstance = Permissions.getInstance();
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+ canSkullSplitter = permInstance.skullSplitter(player);
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+ canCritical = permInstance.criticalHit(player);
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+ canBonusDamage = permInstance.axeBonus(player);
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+ canImpact = permInstance.impact(player);
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+ canGreaterImpact = permInstance.greaterImpact(player);
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+ }
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}
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}
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