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Temporary fix to make Roll gain XP again

nossr50 6 年之前
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42d286e265
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      src/main/java/com/gmail/nossr50/datatypes/skills/subskills/acrobatics/Roll.java

+ 4 - 4
src/main/java/com/gmail/nossr50/datatypes/skills/subskills/acrobatics/Roll.java

@@ -231,16 +231,16 @@ public class Roll extends AcrobaticsSubSkill implements RandomChance {
             SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
             //player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
 
-            if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
+            //if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
                 SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
-            }
+            //}
 
             return modifiedDamage;
         }
         else if (!isFatal(player, damage)) {
-            if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
+            //if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
                 SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
-            }
+            //}
         }
 
         lastFallLocation = player.getLocation();