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@@ -59,7 +59,7 @@ public class Acrobatics {
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/* Check for death */
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if (health - damage >= 1) {
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- PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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+ PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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event.setDamage(newDamage);
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@@ -77,7 +77,7 @@ public class Acrobatics {
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}
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}
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else if (health - damage >= 1) {
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- PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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+ PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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}
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}
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@@ -112,7 +112,7 @@ public class Acrobatics {
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defender.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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- PPd.addXP(SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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+ PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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}
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