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Daze now deals 4 DMG on proc to help make Archery hit harder

nossr50 преди 13 години
родител
ревизия
398f8c4318

+ 1 - 0
Changelog.txt

@@ -9,6 +9,7 @@ Key:
 
 Version 1.3.06-dev
  + Added API functions for obtaining offline profiles & profiles via player names
+ + Changed Archery's Daze to deal 4 DMG on proc (2 Hearts)
  + Changed /addlevel command to work for offline users
  + Changed PlayerProfile constructor to always take a boolean
  + Changed getPlayerProfile funtion to work for online & offline users

+ 0 - 2
src/main/java/com/gmail/nossr50/Combat.java

@@ -204,10 +204,8 @@ public class Combat {
                 
                 /* Every 100 skill levels Archery gains 20% damage bonus, set that here */
                 //TODO: Work in progress for balancing out Archery, will work on it more later...
-                //System.out.println("DEBUG 0: "+event.getDamage());
                 int archeryBonus = (int)(event.getDamage() * dmgBonusPercent);
                 event.setDamage(event.getDamage() + archeryBonus);
-                //System.out.println("DEBUG 1: "+event.getDamage());
                 
                 if (mcPermissions.getInstance().trackArrows(attacker)) {
                     Archery.trackArrows(pluginx, target, PPa);

+ 2 - 0
src/main/java/com/gmail/nossr50/skills/Archery.java

@@ -8,6 +8,7 @@ import org.bukkit.entity.Entity;
 import org.bukkit.entity.Player;
 import org.bukkit.inventory.ItemStack;
 
+import com.gmail.nossr50.Combat;
 import com.gmail.nossr50.Users;
 import com.gmail.nossr50.m;
 import com.gmail.nossr50.mcMMO;
@@ -62,6 +63,7 @@ public class Archery {
 
         if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
             defender.teleport(loc);
+            Combat.dealDamage(defender, 4);
             defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
             attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
         }

+ 1 - 1
src/main/resources/locale/locale_de.properties

@@ -76,7 +76,7 @@ m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
 m.EffectsArchery1_0=[[YELLOW]]Entzuenden
 m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
 m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
-m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=[[YELLOW]]Schaden+
 m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
 m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung

+ 1 - 1
src/main/resources/locale/locale_en_us.properties

@@ -76,7 +76,7 @@ m.XPGainArchery=Attacking Monsters
 m.EffectsArchery1_0=Skill Shot
 m.EffectsArchery1_1=Increases damage done by Bows
 m.EffectsArchery2_0=Daze (Players)
-m.EffectsArchery2_1=Disorients foes
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Damage+
 m.EffectsArchery3_1=Modifies Damage
 m.EffectsArchery4_0=Arrow Retrieval

+ 1 - 1
src/main/resources/locale/locale_es_es.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=Ataque a monstruos
 m.EffectsArchery1_0=Ignicion
 m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
 m.EffectsArchery2_0=Aturdir (Jugadores)
-m.EffectsArchery2_1=Desorienta a los enemigos
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=+ Daño
 m.EffectsArchery3_1=Modifica el daño
 m.EffectsArchery4_0=Recuperación de flecha

+ 1 - 1
src/main/resources/locale/locale_fi.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=Hy
 m.EffectsArchery1_0=Sytytys
 m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
 m.EffectsArchery2_0=Pökerrys (Pelaajat)
-m.EffectsArchery2_1=Saa viholliset pois tolaltaan
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Vahinko+
 m.EffectsArchery3_1=Muokkaa vahinkoa
 m.EffectsArchery4_0=Nuolenkeräys

+ 1 - 1
src/main/resources/locale/locale_fr.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=Attaquer les monstres
 m.EffectsArchery1_0=Allumage
 m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
 m.EffectsArchery2_0=Étourdir (les joueurs)
-m.EffectsArchery2_1=Étourdi les joueurs
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Dégâts+
 m.EffectsArchery3_1=Augmente les dégâts
 m.EffectsArchery4_0=Récupération de flèches

+ 1 - 1
src/main/resources/locale/locale_it.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=Attacca mostri
 m.EffectsArchery1_0=Accensione
 m.EffectsArchery1_1=25% La chance contro i nemici si accende
 m.EffectsArchery2_0=Stordimento (Giocatori)
-m.EffectsArchery2_1=Disorienta i nemici
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Danno+
 m.EffectsArchery3_1=Danni modificati
 m.EffectsArchery4_0=Richiamo della freccia

+ 1 - 1
src/main/resources/locale/locale_nl.properties

@@ -83,7 +83,7 @@ m.XPGainArchery=Schiet op vijanden
 m.EffectsArchery1_0=Brandende pijl
 m.EffectsArchery1_1=25% kans dat een vijand verbrand
 m.EffectsArchery2_0=Verdoof (Players)
-m.EffectsArchery2_1=Gedesorienteerde vijanden
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Schade+
 m.EffectsArchery3_1=Verhoogt schade
 m.EffectsArchery4_0=Pijlen terugkrijgen

+ 1 - 1
src/main/resources/locale/locale_pl.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
 m.EffectsArchery1_0=Podpalenie
 m.EffectsArchery1_1=25% szansa na podpalenie wroga.
 m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
-m.EffectsArchery2_1=Dezorientuje przeciwnika.
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Wieksze obrazenia
 m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
 m.EffectsArchery4_0=Odzyskiwanie strzal

+ 1 - 1
src/main/resources/locale/locale_pt_br.properties

@@ -79,7 +79,7 @@ m.XPGainArchery=Atacando monstros/
 m.EffectsArchery1_0=Igniçao
 m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
 m.EffectsArchery2_0=Atordoar (Jogadores)
-m.EffectsArchery2_1=Desorienta os adversários
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=+Dano
 m.EffectsArchery3_1=Aumenta o Dano
 m.EffectsArchery4_0=Recuperar Flechas

+ 1 - 1
src/main/resources/locale/locale_ru.properties

@@ -77,7 +77,7 @@ m.XPGainArchery=
 m.EffectsArchery1_0=Поджёг
 m.EffectsArchery1_1=25% шанс, что цель подожгётся
 m.EffectsArchery2_0=Шокирование(Игроков)
-m.EffectsArchery2_1=Дезориентирует врагов
+m.EffectsArchery2_1=Disorients foes and deals 4 DMG
 m.EffectsArchery3_0=Урон+
 m.EffectsArchery3_1=Улучшает Урон
 m.EffectsArchery4_0=Получение стрел