Bladeren bron

Better formatting for the comments

TfT_02 12 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 65 en 37 verwijderingen
  1. 65 37
      src/main/resources/advanced.yml

+ 65 - 37
src/main/resources/advanced.yml

@@ -16,88 +16,116 @@ Skills:
     General:
         # This setting will determine when the length of every ability gets longer with 1 second
         Ability_IncreaseLevel: 50
+    #
+    #  Settings for Acrobatics
+    ###
     Acrobatics:
-        # Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
+        # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
+        # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
         Dodge_ChanceMax: 20
-        # On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
         Dodge_MaxBonusLevel: 800
-        # Maximum chance of rolling when on Roll_MaxBonusLevel or higher
+
+        # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
+        # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
         Roll_ChanceMax: 100
-        # On this level or higher, the roll chance will not go higher than Roll_ChanceMax
         Roll_MaxBonusLevel: 1000
-        # Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
+
+        # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
+        # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
         GracefulRoll_ChanceMax: 100
-        # On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
         GracefulRoll_MaxBonusLevel: 500
-        # Amount of experience for performing a dodge
+
+        # Amount of experience for performing a dodge, roll or fall
         Dodge_XP_Modifier: 120
-        # Amount of experience for performing a roll
         Roll_XP_Modifier: 80
-        # Amount of experience for performing a fall
         Fall_XP_Modifier: 120
+    #
+    #  Settings for Archery
+    ###
     Archery:
-        # Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
+        # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
+        # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
+        # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
         SkillShot_IncreaseLevel: 50
-        # This is a percentage value, 0.1 = 10%
         SkillShot_IncreasePercentage: 0.1D
-        # When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
         SkillShot_MaxBonus: 2.0D
-        # Maximum chance of causing daze to opponents
+
+        # Daze_MaxChance: Maximum chance of causing daze to opponents
+        # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
+        # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
         Daze_MaxChance: 50
-        # Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
         Daze_MaxBonusLevel: 1000
-        # Extra damage for arrows that cause a daze (2 damage = 1 heart)
         Daze_Modifier: 4
-        # Maximum chance or retrieving arrows
+
+        # Retrieve_MaxBonus: Maximum chance or retrieving arrows
+        # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
         Retrieve_MaxBonus: 100
-        # Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
         Retrieve_MaxBonusLevel: 1000
+    #
+    #  Settings for Axes
+    ###
     Axes:
-        # Maximum bonus damage
+        # DamageIncrease_MaxBonus: Maximum bonus damage
+        # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
         DamageIncrease_MaxBonus: 4
-        # Level where the maximum bonus is reached
         DamageIncrease_MaxBonusLevel: 200
-        # Maximum chance of causing a critical hit
+
+        # AxesCritical_MaxChance: Maximum chance of causing a critical hit
+        # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
         AxesCritical_MaxChance: 37.50
-        # Level where the maximum chance of causing critical hits is reached
         AxesCritical_MaxBonusLevel: 750
-        # Damage modifier of critical hits for PVP, when causing a critical hit the damage gets multiplied by the modifier
+
+        # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
         AxesCritical_PVP_Modifier: 1.5
-        # Damage modifier of critical hits for PVE, when causing a critical hit the damage gets multiplied by the modifier
         AxesCritical_PVE_Modifier: 2
-        # Chance of hitting with GreaterImpact, knocksbacks mobs
+
+        # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
+        # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
+        # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
         GreaterImpact_Chance: 25
-        # Velocity modifier of GreaterImpact hits, this determines how great the knockback is
         GreaterImpact_KnockbackModifier: 1.5
-        # Extra damage for GreaterImpact hits
         GreaterImpact_BonusDamage: 2
-        # Every "IncreaseLevel" the durability damage goes up with 1
+
+        # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
+        # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
         ArmorImpact_IncreaseLevel: 50
-        # Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
         ArmorImpact_MaxPercentageDurabilityDamage: 20
+    #
+    #  Settings for Fishing
+    ###
     Fishing:
-        # Fishing level when the Shake ability unlocks
+        # Shake_UnlockLevel: Fishing level when the Shake ability unlocks
         Shake_UnlockLevel: 150
-        # Chance of getting fishing treasure with enchantments
+
+        # Enchantment_Chance: Chance of getting fishing treasure with enchantments
         Enchantment_Chance: 10
+    #
+    #  Settings for Herbalism
+    ###
     Herbalism:
         # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
         Food_RankChange: 200
-        # Level value when the GreenThumb stage level goes up
+
+        # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
+        # GreenThumb_ChanceMax: Maximum chance of GreenThumb
+        # GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
         GreenThumb_StageChange: 200
-        # Maximum chance of converting cobblestone to mossystone
         GreenThumb_ChanceMax: 100
-        # Maximum level when chance = chancemax
         GreenThumb_MaxBonusLevel: 1500
-        # Maximum chance of receiving double drops
+
+        # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
+        # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
         DoubleDrops_ChanceMax: 100
-        # Level when the maximum chance of receiving double drops is reached
         DoubleDrops_MaxBonusLevel: 1000
+    #
+    #  Settings for Mining
+    ###
     Mining:
-        # Maximum chance of receiving double drops
+        # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
+        # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
         DoubleDrops_ChanceMax: 100
-        # Level when the maximum chance of receiving double drops is reached
         DoubleDrops_MaxBonusLevel: 1000
+
         # BlastMining rank unlocks
         BlastMining_Rank1: 125
         BlastMining_Rank2: 250