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@@ -29,7 +29,7 @@ Skills:
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
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# DamageModifier: Dodge damage will be divided by this modifier
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# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax: 20.0
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ChanceMax: 20.0
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- MaxBonusLevel: 800
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+ MaxBonusLevel: 80
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DamageModifier: 2.0
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DamageModifier: 2.0
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Roll:
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Roll:
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@@ -37,7 +37,7 @@ Skills:
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll
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# DamageThreshold: The max damage a player can negate with a roll
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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DamageThreshold: 7.0
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DamageThreshold: 7.0
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GracefulRoll:
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GracefulRoll:
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@@ -45,7 +45,7 @@ Skills:
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a graceful roll
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# DamageThreshold: The max damage a player can negate with a graceful roll
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 500
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+ MaxBonusLevel: 50
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DamageThreshold: 14.0
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DamageThreshold: 14.0
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#
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#
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# Settings for Alchemy
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# Settings for Alchemy
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@@ -57,7 +57,7 @@ Skills:
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# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
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# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
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# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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UnlockLevel: 100
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UnlockLevel: 100
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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MinSpeed: 1.0
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MinSpeed: 1.0
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MaxSpeed: 4.0
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MaxSpeed: 4.0
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@@ -89,14 +89,14 @@ Skills:
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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ChanceMax: 50.0
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ChanceMax: 50.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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BonusDamage: 4.0
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BonusDamage: 4.0
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Retrieve:
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Retrieve:
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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ForceMultiplier: 2.0
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ForceMultiplier: 2.0
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@@ -108,7 +108,7 @@ Skills:
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <MaxBonus> is reached
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# MaxBonusLevel: Level where <MaxBonus> is reached
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MaxBonus: 4.0
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MaxBonus: 4.0
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- MaxBonusLevel: 200
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+ MaxBonusLevel: 20
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CriticalHit:
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CriticalHit:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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@@ -203,25 +203,25 @@ Skills:
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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StageChange: 200
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StageChange: 200
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1500
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+ MaxBonusLevel: 150
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DoubleDrops:
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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HylianLuck:
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax: 10.0
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ChanceMax: 10.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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ShroomThumb:
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ShroomThumb:
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax: 50.0
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ChanceMax: 50.0
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- MaxBonusLevel: 1500
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+ MaxBonusLevel: 100
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#
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#
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# Settings for Mining
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# Settings for Mining
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###
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###
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@@ -230,7 +230,7 @@ Skills:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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# BlastMining_Rank: BlastMining rank unlocks
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining:
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BlastMining:
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@@ -306,13 +306,13 @@ Skills:
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
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# MaxBonusLevel: On this level, the maximum bonus is reached
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MaxBonusPercentage: 200.0
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MaxBonusPercentage: 200.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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SuperRepair:
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SuperRepair:
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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ArcaneForging:
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ArcaneForging:
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May_Lose_Enchants: true
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May_Lose_Enchants: true
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@@ -351,7 +351,7 @@ Skills:
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# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
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# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
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# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
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# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
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MaxPercentage: 100.0
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MaxPercentage: 100.0
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- MaxPercentageLevel: 1000
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+ MaxPercentageLevel: 100
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# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
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# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
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AdvancedSalvage:
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AdvancedSalvage:
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@@ -401,13 +401,13 @@ Skills:
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# Multiplier: The furnace burn time will be multiplied by this value.
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# Multiplier: The furnace burn time will be multiplied by this value.
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# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
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# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
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Multiplier: 3.0
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Multiplier: 3.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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SecondSmelt:
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SecondSmelt:
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# ChanceMax: Maximum chance of triggering Second Smelt
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# ChanceMax: Maximum chance of triggering Second Smelt
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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FluxMining:
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FluxMining:
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# UnlockLevel: Level when Flux Mining becomes available
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# UnlockLevel: Level when Flux Mining becomes available
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@@ -445,7 +445,7 @@ Skills:
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# ChanceMax: Maximum chance of triggering bleeding
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 75.0
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ChanceMax: 75.0
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- MaxBonusLevel: 750
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+ MaxBonusLevel: 75
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# DamagePlayer: Bleeding damage dealt to players
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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# DamageMobs: Bleeding damage dealt to mobs
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@@ -463,7 +463,7 @@ Skills:
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# ChanceMax: Maximum chance of triggering a counter attack
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax: 30.0
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ChanceMax: 30.0
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- MaxBonusLevel: 600
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+ MaxBonusLevel: 60
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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DamageModifier: 2.0
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DamageModifier: 2.0
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@@ -481,7 +481,7 @@ Skills:
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# ChanceMax: Maximum chance of triggering gore
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# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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# BleedTicks: Determines the length of the bleeding effect
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# BleedTicks: Determines the length of the bleeding effect
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# Modifier: Damage will get multiplied by this modifier
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# Modifier: Damage will get multiplied by this modifier
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@@ -538,20 +538,20 @@ Skills:
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# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
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ChanceMax: 33.0
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ChanceMax: 33.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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AntiTheft: false
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AntiTheft: false
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Deflect:
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Deflect:
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# ChanceMax: Maximum chance of deflecting arrows
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# ChanceMax: Maximum chance of deflecting arrows
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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ChanceMax: 50.0
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ChanceMax: 50.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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IronGrip:
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IronGrip:
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# ChanceMax: Maximum chance of preventing being disarmed
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# ChanceMax: Maximum chance of preventing being disarmed
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# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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IronArm:
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IronArm:
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMin: Minimum bonus damage for unarmed
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@@ -572,7 +572,7 @@ Skills:
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# ChanceMax: Maximum chance of receiving double drops
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# ChanceMax: Maximum chance of receiving double drops
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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ChanceMax: 100.0
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ChanceMax: 100.0
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- MaxBonusLevel: 1000
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+ MaxBonusLevel: 100
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#
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#
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# Customize the kraken!
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# Customize the kraken!
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###
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###
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