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@@ -40,8 +40,9 @@ public class Fishing {
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/**
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/**
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* Get the player's current fishing loot tier.
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* Get the player's current fishing loot tier.
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- *
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- * @param profile The profile of the player
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+ *
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+ * @param profile
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+ * The profile of the player
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* @return the player's current fishing rank
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* @return the player's current fishing rank
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*/
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*/
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public static int getFishingLootTier(PlayerProfile profile) {
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public static int getFishingLootTier(PlayerProfile profile) {
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@@ -50,18 +51,14 @@ public class Fishing {
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if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
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if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
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fishingTier = 5;
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fishingTier = 5;
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- }
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- else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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+ } else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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fishingTier = 4;
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fishingTier = 4;
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- }
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- else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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- fishingTier = 3;
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- }
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- else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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- fishingTier = 2;
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- }
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- else {
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- fishingTier = 1;
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+ } else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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+ fishingTier = 3;
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+ } else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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+ fishingTier = 2;
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+ } else {
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+ fishingTier = 1;
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}
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}
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return fishingTier;
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return fishingTier;
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@@ -69,12 +66,14 @@ public class Fishing {
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/**
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/**
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* Get item results from Fishing.
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* Get item results from Fishing.
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- *
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- * @param player The player that was fishing
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- * @param event The event to modify
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+ *
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+ * @param player
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+ * The player that was fishing
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+ * @param event
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+ * The event to modify
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*/
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*/
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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- if(player == null)
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+ if (player == null)
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return;
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return;
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PlayerProfile profile = Users.getProfile(player);
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PlayerProfile profile = Users.getProfile(player);
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@@ -106,8 +105,10 @@ public class Fishing {
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break;
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break;
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}
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}
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- if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0 && Permissions.getInstance().fishingTreasures(player)) {
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- FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
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+ if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
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+ && Permissions.getInstance().fishingTreasures(player)) {
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+ FishingTreasure treasure = rewards.get(random.nextInt(rewards
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+ .size()));
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int randomChance = 100;
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int randomChance = 100;
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@@ -116,31 +117,37 @@ public class Fishing {
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}
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}
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if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
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if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
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- Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
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+ Users.getPlayer(player).addXP(SkillType.FISHING,
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+ treasure.getXp());
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theCatch.setItemStack(treasure.getDrop());
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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- }
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- else {
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+ } else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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}
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- short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
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+ short maxDurability = theCatch.getItemStack().getType()
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+ .getMaxDurability();
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if (maxDurability > 0) {
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if (maxDurability > 0) {
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- theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
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+ theCatch.getItemStack().setDurability(
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+ (short) (random.nextInt(maxDurability))); // Change
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+ // durability to
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+ // random value
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}
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}
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- Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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+ Skills.xpProcessing(player, profile, SkillType.FISHING, Config
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+ .getInstance().getFishingBaseXP());
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}
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}
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/**
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/**
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* Process results from Fishing.
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* Process results from Fishing.
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- *
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- * @param event The event to modify
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+ *
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+ * @param event
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+ * The event to modify
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*/
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*/
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public static void processResults(PlayerFishEvent event) {
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public static void processResults(PlayerFishEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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- if(player == null)
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+ if (player == null)
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return;
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return;
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PlayerProfile profile = Users.getProfile(player);
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PlayerProfile profile = Users.getProfile(player);
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@@ -149,7 +156,8 @@ public class Fishing {
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Item theCatch = (Item) event.getCaught();
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Item theCatch = (Item) event.getCaught();
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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- final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
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+ final int ENCHANTMENT_CHANCE = advancedConfig
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+ .getFishingEnchantmentChance();
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boolean enchanted = false;
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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ItemStack fishingResults = theCatch.getItemStack();
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@@ -162,29 +170,40 @@ public class Fishing {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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- if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE && Permissions.getInstance().fishingMagic(player)) {
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+ if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE
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+ && Permissions.getInstance().fishingMagic(player)) {
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for (Enchantment newEnchant : Enchantment.values()) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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- Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
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+ Map<Enchantment, Integer> resultEnchantments = fishingResults
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+ .getEnchantments();
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- for (Enchantment oldEnchant : resultEnchantments.keySet()) {
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+ for (Enchantment oldEnchant : resultEnchantments
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+ .keySet()) {
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if (oldEnchant.conflictsWith(newEnchant))
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if (oldEnchant.conflictsWith(newEnchant))
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continue;
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continue;
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}
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}
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- /* Actual chance to have an enchantment is related to your fishing skill */
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- if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
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+ /*
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+ * Actual chance to have an enchantment is related
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+ * to your fishing skill
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+ */
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+ if (random.nextInt(15) < Fishing
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+ .getFishingLootTier(profile)) {
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enchanted = true;
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enchanted = true;
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- int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
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+ int randomEnchantLevel = random
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+ .nextInt(newEnchant.getMaxLevel()) + 1;
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- if (randomEnchantLevel < newEnchant.getStartLevel()) {
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- randomEnchantLevel = newEnchant.getStartLevel();
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+ if (randomEnchantLevel < newEnchant
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+ .getStartLevel()) {
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+ randomEnchantLevel = newEnchant
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+ .getStartLevel();
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}
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}
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- if(randomEnchantLevel >= 1000)
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+ if (randomEnchantLevel >= 1000)
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continue;
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continue;
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- fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
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+ fishingResults.addEnchantment(newEnchant,
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+ randomEnchantLevel);
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}
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}
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}
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}
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}
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}
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@@ -199,8 +218,9 @@ public class Fishing {
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/**
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/**
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* Shake a mob, have them drop an item.
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* Shake a mob, have them drop an item.
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- *
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- * @param event The event to modify
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+ *
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+ * @param event
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+ * The event to modify
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*/
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*/
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public static void shakeMob(PlayerFishEvent event) {
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public static void shakeMob(PlayerFishEvent event) {
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int randomChance = 100;
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int randomChance = 100;
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@@ -214,9 +234,10 @@ public class Fishing {
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int lootTier = getFishingLootTier(profile);
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int lootTier = getFishingLootTier(profile);
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int dropChance = getShakeChance(lootTier);
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int dropChance = getShakeChance(lootTier);
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-
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+
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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- dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
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+ dropChance = (int) (dropChance * 1.25); // With lucky perk on max
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+ // level tier, its 100%
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}
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}
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final int DROP_CHANCE = random.nextInt(100);
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final int DROP_CHANCE = random.nextInt(100);
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@@ -263,7 +284,8 @@ public class Fishing {
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case CREEPER:
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case CREEPER:
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if (DROP_NUMBER > 97) {
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if (DROP_NUMBER > 97) {
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- Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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+ Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
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+ 1, (short) 4));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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}
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@@ -299,14 +321,17 @@ public class Fishing {
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 95) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 90) {
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} else if (DROP_NUMBER > 90) {
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- Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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+ Misc.dropItem(location, new ItemStack(
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+ Material.MUSHROOM_SOUP));
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} else if (DROP_NUMBER > 60) {
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} else if (DROP_NUMBER > 60) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else if (DROP_NUMBER > 30) {
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} else if (DROP_NUMBER > 30) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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} else {
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} else {
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- Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
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- Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
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+ Misc.dropItem(location,
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+ new ItemStack(Material.RED_MUSHROOM));
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+ Misc.randomDropItems(location, new ItemStack(
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+ Material.RED_MUSHROOM), 50, 2);
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}
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}
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break;
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break;
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@@ -316,7 +341,8 @@ public class Fishing {
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case PIG_ZOMBIE:
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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if (DROP_NUMBER > 50) {
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- Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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+ Misc.dropItem(location,
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+ new ItemStack(Material.ROTTEN_FLESH));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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}
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@@ -338,23 +364,27 @@ public class Fishing {
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break;
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break;
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case SKELETON:
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case SKELETON:
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- if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
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+ if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
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if (DROP_NUMBER > 97) {
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if (DROP_NUMBER > 97) {
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- Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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+ Misc.dropItem(location, new ItemStack(
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+ Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.COAL));
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Misc.dropItem(location, new ItemStack(Material.COAL));
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- Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
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+ Misc.randomDropItems(location, new ItemStack(
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+ Material.COAL), 50, 2);
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}
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}
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} else {
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} else {
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if (DROP_NUMBER > 97) {
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if (DROP_NUMBER > 97) {
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- Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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+ Misc.dropItem(location, new ItemStack(
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+ Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.ARROW));
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Misc.dropItem(location, new ItemStack(Material.ARROW));
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- Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
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+ Misc.randomDropItems(location, new ItemStack(
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+ Material.ARROW), 50, 2);
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}
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}
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}
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}
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break;
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break;
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@@ -368,7 +398,8 @@ public class Fishing {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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- Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
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+ Misc.randomDropItems(location, new ItemStack(
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+ Material.SNOW_BALL), 50, 4);
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}
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}
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break;
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break;
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@@ -381,30 +412,38 @@ public class Fishing {
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break;
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break;
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case SQUID:
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case SQUID:
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- Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
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+ Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1,
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+ (short) 0));
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break;
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break;
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case WITCH:
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER_2 > 66) {
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if (DROP_NUMBER_2 > 66) {
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- Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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+ Misc.dropItem(location, new ItemStack(Material.POTION,
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+ 1, (short) 8197));
|
|
} else if (DROP_NUMBER_2 > 33) {
|
|
} else if (DROP_NUMBER_2 > 33) {
|
|
- Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(Material.POTION,
|
|
|
|
+ 1, (short) 8195));
|
|
} else {
|
|
} else {
|
|
- Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(Material.POTION,
|
|
|
|
+ 1, (short) 8194));
|
|
}
|
|
}
|
|
} else {
|
|
} else {
|
|
if (DROP_NUMBER_2 > 88) {
|
|
if (DROP_NUMBER_2 > 88) {
|
|
- Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(
|
|
|
|
+ Material.GLASS_BOTTLE));
|
|
} else if (DROP_NUMBER_2 > 75) {
|
|
} else if (DROP_NUMBER_2 > 75) {
|
|
- Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(
|
|
|
|
+ Material.GLOWSTONE_DUST));
|
|
} else if (DROP_NUMBER_2 > 63) {
|
|
} else if (DROP_NUMBER_2 > 63) {
|
|
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
|
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
|
} else if (DROP_NUMBER_2 > 50) {
|
|
} else if (DROP_NUMBER_2 > 50) {
|
|
- Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
|
|
|
|
|
+ Misc.dropItem(location,
|
|
|
|
+ new ItemStack(Material.REDSTONE));
|
|
} else if (DROP_NUMBER_2 > 38) {
|
|
} else if (DROP_NUMBER_2 > 38) {
|
|
- Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(
|
|
|
|
+ Material.SPIDER_EYE));
|
|
} else if (DROP_NUMBER_2 > 25) {
|
|
} else if (DROP_NUMBER_2 > 25) {
|
|
Misc.dropItem(location, new ItemStack(Material.STICK));
|
|
Misc.dropItem(location, new ItemStack(Material.STICK));
|
|
} else if (DROP_NUMBER_2 > 13) {
|
|
} else if (DROP_NUMBER_2 > 13) {
|
|
@@ -417,9 +456,11 @@ public class Fishing {
|
|
|
|
|
|
case ZOMBIE:
|
|
case ZOMBIE:
|
|
if (DROP_NUMBER > 97) {
|
|
if (DROP_NUMBER > 97) {
|
|
- Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
|
|
|
|
|
+ Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
|
|
|
|
+ 1, (short) 2));
|
|
} else {
|
|
} else {
|
|
- Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
|
|
|
|
|
+ Misc.dropItem(location,
|
|
|
|
+ new ItemStack(Material.ROTTEN_FLESH));
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
|
|
|
|
@@ -430,10 +471,12 @@ public class Fishing {
|
|
|
|
|
|
Combat.dealDamage(le, 1);
|
|
Combat.dealDamage(le, 1);
|
|
}
|
|
}
|
|
|
|
+
|
|
/**
|
|
/**
|
|
* Gets chance of shake success.
|
|
* Gets chance of shake success.
|
|
- *
|
|
|
|
- * @param rank Treasure hunter rank
|
|
|
|
|
|
+ *
|
|
|
|
+ * @param rank
|
|
|
|
+ * Treasure hunter rank
|
|
* @return The chance of a successful shake
|
|
* @return The chance of a successful shake
|
|
*/
|
|
*/
|
|
public static int getShakeChance(int lootTier) {
|
|
public static int getShakeChance(int lootTier) {
|
|
@@ -456,5 +499,5 @@ public class Fishing {
|
|
default:
|
|
default:
|
|
return 10;
|
|
return 10;
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|