瀏覽代碼

Refactoring, removing useless variables, changing ints to doubles, etc.

GJ 12 年之前
父節點
當前提交
348887f799

+ 7 - 13
src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java

@@ -6,6 +6,7 @@ import com.gmail.nossr50.commands.SkillCommand;
 import com.gmail.nossr50.config.AdvancedConfig;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.LocaleLoader;
+import com.gmail.nossr50.skills.acrobatics.Acrobatics;
 import com.gmail.nossr50.util.Permissions;
 
 public class AcrobaticsCommand extends SkillCommand {
@@ -18,13 +19,6 @@ public class AcrobaticsCommand extends SkillCommand {
     private String gracefulRollChance;
     private String gracefulRollChanceLucky;
 
-    private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
-    private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
-    private float rollChanceMax = advancedConfig.getRollChanceMax();
-    private float rollMaxBonusLevel = advancedConfig.getRollMaxBonusLevel();
-    private float gracefulRollChanceMax = advancedConfig.getGracefulRollChanceMax();
-    private float gracefulRollMaxBonusLevel = advancedConfig.getGracefulRollMaxBonusLevel();
-
     private boolean canDodge;
     private boolean canRoll;
     private boolean canGracefulRoll;
@@ -41,22 +35,22 @@ public class AcrobaticsCommand extends SkillCommand {
         float gracefulRollChanceF;
 
         // DODGE
-        if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
-        else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
+        if (skillValue >= Acrobatics.dodgeMaxBonusLevel) dodgeChanceF = (float) Acrobatics.dodgeMaxChance;
+        else dodgeChanceF = (float) ((Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * skillValue);
         dodgeChance = percent.format(dodgeChanceF / 100D);
         if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
         else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
 
         // ROLL
-        if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
-        else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
+        if (skillValue >= Acrobatics.rollMaxBonusLevel) rollChanceF = (float) Acrobatics.rollMaxChance;
+        else rollChanceF = (float) ((Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * skillValue);
         rollChance = percent.format(rollChanceF / 100D);
         if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
         else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
 
         // GRACEFULROLL
-        if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
-        else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
+        if (skillValue >= Acrobatics.gracefulRollMaxBonusLevel) gracefulRollChanceF = (float) Acrobatics.gracefulRollMaxChance;
+        else gracefulRollChanceF = (float) ((Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * skillValue);
         gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
         if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
         else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);

+ 7 - 16
src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

@@ -6,6 +6,7 @@ import com.gmail.nossr50.commands.SkillCommand;
 import com.gmail.nossr50.config.AdvancedConfig;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.LocaleLoader;
+import com.gmail.nossr50.skills.archery.Archery;
 import com.gmail.nossr50.util.Permissions;
 
 public class ArcheryCommand extends SkillCommand {
@@ -17,16 +18,6 @@ public class ArcheryCommand extends SkillCommand {
     private String retrieveChance;
     private String retrieveChanceLucky;
 
-    private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
-    private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
-    private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax();
-
-    private float dazeBonusMax = advancedConfig.getDazeBonusMax();
-    private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
-
-    private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
-    private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
-
     private boolean canSkillShot;
     private boolean canDaze;
     private boolean canRetrieve;
@@ -42,20 +33,20 @@ public class ArcheryCommand extends SkillCommand {
         float retrieveChanceF;
 
         // SkillShot
-        double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
-        if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
+        double bonus = (int)((double) skillValue / (double) Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
+        if (bonus > Archery.skillShotMaxBonusPercentage) skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
         else skillShotBonus = percent.format(bonus);
 
         // Daze
-        if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
-        else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
+        if (skillValue >= Archery.dazeMaxBonusLevel) dazeChanceF = (float) Archery.dazeMaxBonus;
+        else dazeChanceF = (float) (( Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * skillValue);
         dazeChance = percent.format(dazeChanceF / 100D);
         if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
         else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
 
         // Retrieve
-        if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
-        else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
+        if (skillValue >= Archery.retrieveMaxBonusLevel) retrieveChanceF = (float) Archery.retrieveMaxChance;
+        else retrieveChanceF = (float) ((Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * skillValue);
         retrieveChance = percent.format(retrieveChanceF / 100D);
         if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
         else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);

+ 7 - 7
src/main/java/com/gmail/nossr50/config/AdvancedConfig.java

@@ -22,13 +22,13 @@ public class AdvancedConfig extends ConfigLoader {
     public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); }
 
     /* ACROBATICS */
-    public int getDodgeChanceMax() { return config.getInt("Skills.Acrobatics.Dodge_ChanceMax", 20); }
+    public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge_ChanceMax", 20.0D); }
     public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
 
-    public int getRollChanceMax() { return config.getInt("Skills.Acrobatics.Roll_ChanceMax", 100); }
+    public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); }
     public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
 
-    public int getGracefulRollChanceMax() { return config.getInt("Skills.Acrobatics.GracefulRoll_ChanceMax", 100); }
+    public double getGracefulRollChanceMax() { return config.getDouble("Skills.Acrobatics.GracefulRoll_ChanceMax", 100.0D); }
     public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); }
 
     public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
@@ -40,11 +40,11 @@ public class AdvancedConfig extends ConfigLoader {
     public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
     public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
 
-    public int getDazeBonusMax() { return config.getInt("Skills.Archery.Daze_MaxChance", 50); }
+    public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
     public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
     public int getDazeModifier() { return config.getInt("Skills.Archery.Daze_BonusDamage", 4); }
 
-    public int getRetrieveBonusMax() { return config.getInt("Skills.Archery.Retrieve_MaxBonus", 100); }
+    public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve_MaxBonus", 100.0D); }
     public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve_MaxBonusLevel", 1000); }
 
     /* AXES */
@@ -56,12 +56,12 @@ public class AdvancedConfig extends ConfigLoader {
     public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVP_Modifier", 1.5D); }
     public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVE_Modifier", 2.0D); }
 
-    public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
+    public double getGreaterImpactChance() { return config.getDouble("Skills.Axes.GreaterImpact_Chance", 25.0D); }
     public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
     public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
 
     public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
-    public int getArmorImpactMaxDurabilityDamage() { return config.getInt("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20); }
+    public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
 
     /* EXCAVATION */
     //Nothing to configure, everything is already configurable in config.yml

+ 6 - 6
src/main/java/com/gmail/nossr50/skills/acrobatics/Acrobatics.java

@@ -3,14 +3,14 @@ package com.gmail.nossr50.skills.acrobatics;
 import com.gmail.nossr50.config.AdvancedConfig;
 
 public class Acrobatics {
-    public static int maxDodgeChance = AdvancedConfig.getInstance().getDodgeChanceMax();
-    public static int maxDodgeBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
+    public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
+    public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
     public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
 
-    public static int maxRollChance = AdvancedConfig.getInstance().getRollChanceMax();
-    public static int maxRollBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
-    public static int maxGracefulRollChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
-    public static int maxGracefulRollBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
+    public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
+    public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
+    public static double gracefulRollMaxChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
+    public static int gracefulRollMaxBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
 
     public static int rollXpModifier = AdvancedConfig.getInstance().getRollXPModifier();
     public static int fallXpModifier = AdvancedConfig.getInstance().getFallXPModifier();

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java

@@ -35,13 +35,13 @@ public class AcrobaticsManager extends SkillManager {
             randomChance = (int) (randomChance * 0.75);
         }
 
-        float chance;
+        double chance;
 
         if (eventHandler.isGraceful) {
-            chance = ((float) Acrobatics.maxGracefulRollChance / Acrobatics.maxGracefulRollBonusLevel) * eventHandler.skillModifier;
+            chance = (Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * eventHandler.skillModifier;
         }
         else {
-            chance = ((float) Acrobatics.maxRollChance / Acrobatics.maxRollBonusLevel) * eventHandler.skillModifier;
+            chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
         }
 
         if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
@@ -71,7 +71,7 @@ public class AcrobaticsManager extends SkillManager {
             randomChance = (int) (randomChance * 0.75);
         }
 
-        float chance = ((float) Acrobatics.maxDodgeChance / Acrobatics.maxDodgeBonusLevel) * eventHandler.skillModifier;
+        double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
 
         if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
             eventHandler.modifyEventDamage();

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/acrobatics/DodgeEventHandler.java

@@ -18,7 +18,7 @@ public class DodgeEventHandler extends AcrobaticsEventHandler {
 
     @Override
     protected void calculateSkillModifier() {
-        this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.maxDodgeBonusLevel);
+        this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.dodgeMaxBonusLevel);
     }
 
     @Override

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/acrobatics/RollEventHandler.java

@@ -29,7 +29,7 @@ public class RollEventHandler extends AcrobaticsEventHandler {
             skillModifer = skillModifer * 2;
         }
 
-        skillModifer = Misc.skillCheck(skillModifer, Acrobatics.maxRollBonusLevel);
+        skillModifer = Misc.skillCheck(skillModifer, Acrobatics.rollMaxBonusLevel);
         this.skillModifier = skillModifer;
     }
 

+ 3 - 3
src/main/java/com/gmail/nossr50/skills/archery/Archery.java

@@ -14,15 +14,15 @@ import com.gmail.nossr50.util.Misc;
 public class Archery {
     private static List<TrackedEntity> trackedEntities = new ArrayList<TrackedEntity>();
 
-    public static int arrowTrackingMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
-    public static int arrowTrackingMaxBonus = AdvancedConfig.getInstance().getRetrieveBonusMax();
+    public static int retrieveMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
+    public static double retrieveMaxChance = AdvancedConfig.getInstance().getRetrieveChanceMax();
 
     public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
     public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
     public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
 
     public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
-    public static int dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
+    public static double dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
     public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
 
     protected static void incrementTrackerValue(LivingEntity livingEntity) {

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

@@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
             randomChance = (int) (randomChance * 0.75);
         }
 
-        float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
+        double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
 
         if (chance > Misc.getRandom().nextInt(randomChance)) {
             eventHandler.addToTracker();
@@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
             randomChance = (int) (randomChance * 0.75);
         }
 
-        float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
+        double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
 
         if (chance > Misc.getRandom().nextInt(randomChance)) {
             eventHandler.handleDazeEffect();
@@ -69,13 +69,13 @@ public class ArcheryManager extends SkillManager {
      *
      * @param event The event to modify.
      */
-    public void bonusDamage(EntityDamageEvent event) {
+    public void skillShot(EntityDamageEvent event) {
         if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
             return;
         }
 
         if (skillLevel >= Archery.skillShotIncreaseLevel) {
-            ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
+            SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
 
             eventHandler.calculateDamageBonus();
             eventHandler.modifyEventDamage();

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/archery/ArrowTrackingEventHandler.java

@@ -18,7 +18,7 @@ public class ArrowTrackingEventHandler {
     }
 
     protected void calculateSkillModifier() {
-        this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.arrowTrackingMaxBonusLevel);
+        this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
     }
 
     protected void addToTracker() {

+ 2 - 2
src/main/java/com/gmail/nossr50/skills/archery/ArcheryBonusDamageEventHandler.java → src/main/java/com/gmail/nossr50/skills/archery/SkillShotEventHandler.java

@@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
 
 import org.bukkit.event.entity.EntityDamageEvent;
 
-public class ArcheryBonusDamageEventHandler {
+public class SkillShotEventHandler {
     private ArcheryManager manager;
     private EntityDamageEvent event;
 
     protected double damageBonusPercent;
 
-    protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
+    protected SkillShotEventHandler(ArcheryManager manager, EntityDamageEvent event) {
         this.manager = manager;
         this.event = event;
     }

+ 2 - 2
src/main/java/com/gmail/nossr50/skills/axes/Axes.java

@@ -46,7 +46,7 @@ public class Axes {
 
             /* Every 50 Skill Levels you gain 1 durability damage (default values) */
             int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
-            float impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
+            double impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
             short maxDurability;
             durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
 
@@ -90,7 +90,7 @@ public class Axes {
         if (attacker == null)
             return;
 
-        final int GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
+        final double GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
         final double GREATER_IMPACT_MULTIPLIER = advancedConfig.getGreaterImpactModifier();
         final int GREATER_IMPACT_DAMAGE = advancedConfig.getGreaterImpactBonusDamage();
 

+ 1 - 1
src/main/java/com/gmail/nossr50/util/Combat.java

@@ -247,7 +247,7 @@ public class Combat {
 
         ArcheryManager archeryManager = new ArcheryManager(shooter);
 
-        archeryManager.bonusDamage(event);
+        archeryManager.skillShot(event);
 
         if (target instanceof Player) {
             archeryManager.dazeCheck((Player) target, event);

+ 8 - 8
src/main/resources/advanced.yml

@@ -22,17 +22,17 @@ Skills:
     Acrobatics:
         # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
         # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
-        Dodge_ChanceMax: 20
+        Dodge_ChanceMax: 20.0
         Dodge_MaxBonusLevel: 800
 
         # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
         # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
-        Roll_ChanceMax: 100
+        Roll_ChanceMax: 100.0
         Roll_MaxBonusLevel: 1000
 
         # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
         # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
-        GracefulRoll_ChanceMax: 100
+        GracefulRoll_ChanceMax: 100.0
         GracefulRoll_MaxBonusLevel: 500
 
         # Amount of experience for performing a dodge, roll or fall
@@ -53,13 +53,13 @@ Skills:
         # Daze_MaxChance: Maximum chance of causing daze to opponents
         # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
         # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
-        Daze_MaxChance: 50
+        Daze_MaxChance: 50.0
         Daze_MaxBonusLevel: 1000
         Daze_Modifier: 4
 
-        # Retrieve_MaxBonus: Maximum chance or retrieving arrows
+        # Retrieve_MaxChance: Maximum chance or retrieving arrows
         # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
-        Retrieve_MaxBonus: 100
+        Retrieve_MaxChance: 100.0
         Retrieve_MaxBonusLevel: 1000
     #
     #  Settings for Axes
@@ -82,14 +82,14 @@ Skills:
         # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
         # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
         # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
-        GreaterImpact_Chance: 25
+        GreaterImpact_Chance: 25.0
         GreaterImpact_KnockbackModifier: 1.5
         GreaterImpact_BonusDamage: 2
 
         # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
         # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
         ArmorImpact_IncreaseLevel: 50
-        ArmorImpact_MaxPercentageDurabilityDamage: 20
+        ArmorImpact_MaxPercentageDurabilityDamage: 20.0
     #
     #  Settings for Fishing
     ###