|
@@ -4,25 +4,17 @@ import org.bukkit.entity.LivingEntity;
|
|
|
import org.bukkit.entity.Player;
|
|
|
import org.bukkit.event.entity.EntityDamageEvent;
|
|
|
|
|
|
-import com.gmail.nossr50.config.AdvancedConfig;
|
|
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
|
|
import com.gmail.nossr50.datatypes.SkillType;
|
|
|
import com.gmail.nossr50.util.Permissions;
|
|
|
import com.gmail.nossr50.util.Users;
|
|
|
|
|
|
public class ArcheryManager {
|
|
|
- AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
|
|
-
|
|
|
private Player player;
|
|
|
private PlayerProfile profile;
|
|
|
private int skillLevel;
|
|
|
private Permissions permissionsInstance;
|
|
|
|
|
|
- private float dazeBonusMax = advancedConfig.getDazeBonusMax();
|
|
|
- private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
|
|
|
- private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
|
|
|
- private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
|
|
|
-
|
|
|
public ArcheryManager (Player player) {
|
|
|
this.player = player;
|
|
|
this.profile = Users.getProfile(player);
|
|
@@ -57,7 +49,7 @@ public class ArcheryManager {
|
|
|
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
|
|
|
randomChance = (int) (randomChance * 0.75);
|
|
|
}
|
|
|
- final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillLevel);
|
|
|
+ final float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
|
|
|
if (chance > Archery.getRandom().nextInt(randomChance)) {
|
|
|
eventHandler.addToTracker();
|
|
|
}
|
|
@@ -88,7 +80,7 @@ public class ArcheryManager {
|
|
|
randomChance = (int) (randomChance * 0.75);
|
|
|
}
|
|
|
|
|
|
- final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillLevel);
|
|
|
+ final float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
|
|
|
if (chance > Archery.getRandom().nextInt(randomChance)) {
|
|
|
eventHandler.handleDazeEffect();
|
|
|
eventHandler.sendAbilityMessages();
|