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				@@ -41,6 +41,11 @@ public class UnarmedCommand implements CommandExecutor { 
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				 			x -= 50;
 
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				 			ticks++;
 
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				 		}
 
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				+		
 
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				+		int bonus = PP.getSkillLevel(SkillType.UNARMED)/50;
 
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				+		
 
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				+		if(bonus > 6)
 
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				+		    bonus = 6;
 
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				 		player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
 
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				 		player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
 
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				@@ -52,20 +57,13 @@ public class UnarmedCommand implements CommandExecutor { 
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				 		player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
 
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				 		player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
 
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				 		player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
 
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				-		player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
 
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				+		//player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
 
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				 		player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
 
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				 		player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
 
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				 		player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
 
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				 		player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
 
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				-		if (PP.getSkillLevel(SkillType.UNARMED) < 250) {
 
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				-			player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed1") }));
 
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				-		} else if (PP.getSkillLevel(SkillType.UNARMED) >= 250 && PP.getSkillLevel(SkillType.UNARMED) < 500) {
 
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				-			player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed1_0"), mcLocale.getString("m.AbilBonusUnarmed1_1") }));
 
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				-			player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed2") }));
 
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				-		} else {
 
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				-			player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1") }));
 
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				-		}
 
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				+		player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
 
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				 		player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
 
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