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@@ -4,6 +4,7 @@ import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.Map;
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+import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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@@ -544,6 +545,11 @@ public final class CombatUtils {
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if (!player.canSee(defender)) {
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return false;
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}
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+
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+ // Spectators should not be affected
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+ if (defender.getGameMode() == GameMode.SPECTATOR) {
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+ return false;
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+ }
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// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
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if (callFakeDamageEvent(player, entity, 1.0) == 0) {
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