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@@ -164,6 +164,24 @@ Version 2.2.0
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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Added API method to check if a skill was being level capped
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+Version 2.1.52
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+ Updated Japanese locale (thanks snake0053)
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+ Added a toggle for the early game XP boost to experience.yml 'EarlyGameBoost.Enabled'
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+ Added a max level multiplier for determining early game boosts cutoff to experience.yml 'EarlyGameBoost.MaxLevelMultiplier'
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+
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+Version 2.1.51
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+ You can now customize a locale outside of the JAR! (Thanks mikroskeem)
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+ Added a new locale reload command 'mmolocalereload' (Thanks mikroskeem)
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+ Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
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+
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+ NOTES
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+ You can find the up to date current en_US locale entries here: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/locale/locale_en_US.properties
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+ You do NOT have to replace the whole locale, you can replace only the strings you want to!
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+ Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
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+ The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
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+ Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
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+ If a locale is found, it will use locale entries from that file, if any entries are missing, it will use entries from en_US inside the JAR
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+ The locale file names are structured like this 'locale_XX_XX.properties', replace XX with your country codes, if you are not overriding en_US you will have to change the targetted locale inside config.yml
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Version 2.1.50
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Fixed a bug where early game XP boost (level 1-5) didn't function in certain circumstances
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