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+# This config allows servers to change which data is persistent and which data isn't
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+# For 10 years mcMMO had transient data (temporary) for a lot of things and recently in October 2020 I added the option to have things be persistent (saved to disk and permanently remembered)
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+# However, this is Minecraft, and Minecraft has a lot of entities, and when you start to make data persistent there is a performance cost associated with that
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+# Any option you turn on, is another thing your disk has to save when a chunk is being unloaded with that entity inside of it, Minecraft can quickly build up tens of thousands of entities so keep this in mind.
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+Persistent_Data:
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+ Mobs:
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+ Flags:
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+ # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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+ MOB_SPAWNER_MOB:
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+ Saved_To_Disk: false
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+ # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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+ EGG_MOB:
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+ Saved_To_Disk: false
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+ # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml
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+ NETHER_PORTAL_MOB:
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+ Saved_To_Disk: false
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+ # These mobs have low impact on performance and thus it is recommended you leave this on true
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+ COTW_SUMMONED_MOB:
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+ Saved_To_Disk: true
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+ # By default mcMMO gives normal XP for player bred mobs, adjust in experience.yml
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+ PLAYER_BRED_MOB:
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+ Saved_To_Disk: false
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+ # By default mcMMO gives 0 XP for this type of mob, due to an exploit in Minecraft you can spawn 1000 endermen in seconds using this trick.
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+ # Adjust in experience.yml under the section labeled exploit fix
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+ EXPLOITED_ENDERMEN:
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+ Saved_To_Disk: false
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+ # By default mcMMO gives 0 XP for this type of mob, not adjustable currently
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+ PLAYER_TAMED_MOB:
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+ Saved_To_Disk: false
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