TfT_02 před 12 roky
rodič
revize
2968803f29

+ 1 - 0
Changelog.txt

@@ -10,6 +10,7 @@ Key:
 Version 1.3.13-dev
  + Added Craftbukkit 1.4.6 compatibility
  + Added a configurable durability cap for ArmorImpact to advanced.yml
+ + Added version number to /mcmmo
  = Fixed issue with missing default cases from several switch/case statements
  = Fixed issue with Mining using actual skill level rather than max skill level
  = Fixed some issues with static access

+ 2 - 2
src/main/java/com/gmail/nossr50/skills/combat/Axes.java

@@ -133,7 +133,7 @@ public class Axes {
             int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
             float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
             short maxDurability;
-            durabilityDamage += (int) (((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel));
+            durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
 
             if (!hasArmor(targetPlayer)) {
                 applyGreaterImpact(attacker, target, event);
@@ -141,7 +141,7 @@ public class Axes {
             else {
                 for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
                     if(Math.random() * 100 > 75) {
-                        int lowerdamage = 0;
+                    	int lowerdamage = 0;
                     	for (int i = 0; i <= durabilityDamage; i ++) {
                     		if (armor.containsEnchantment(Enchantment.DURABILITY)) {
                         		int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);