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@@ -6,67 +6,84 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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-import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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public class AxesCommand implements CommandExecutor {
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- @Override
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- public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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- if (!(sender instanceof Player)) {
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- sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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- return true;
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- }
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+ private float skillValue;
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+ private String critChance;
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+ private String bonusDamage;
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+ private String impactDamage;
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+ private String greaterImpactDamage;
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+ private String skullSplitterLength;
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+
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+ @Override
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+ public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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+ if (CommandHelper.noConsoleUsage(sender)) {
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+ return true;
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+ }
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.axes")) {
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return true;
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}
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- Player player = (Player) sender;
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- PlayerProfile PP = Users.getProfile(player);
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- String percentage;
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+ Player player = (Player) sender;
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+ PlayerProfile PP = Users.getProfile(player);
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- float skillvalue = (float) PP.getSkillLevel(SkillType.AXES);
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- if (PP.getSkillLevel(SkillType.AXES) < 750)
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- percentage = String.valueOf((skillvalue / 2000) * 100);
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- else
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- percentage = "37.5";
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-
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- int bonusDmg = Users.getProfile(player).getSkillLevel(SkillType.AXES)/50;
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- if(bonusDmg > 4)
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- bonusDmg = 4;
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+ skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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+ dataCalculations(skillValue);
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- int ticks = 2;
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- short durDmg = 5;
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- durDmg+=Users.getProfile(player).getSkillLevel(SkillType.AXES)/30;
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- int x = PP.getSkillLevel(SkillType.AXES);
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- while (x >= 50) {
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- x -= 50;
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- ticks++;
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- }
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+ player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Axes.SkillName") }));
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+ player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Axes") }));
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+ player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillAxes") }));
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- player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainAxes") }));
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+ player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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+ player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.0"), mcLocale.getString("Axes.Effect.1") }));
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+ player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.2"), mcLocale.getString("Axes.Effect.3") }));
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+ player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.4"), mcLocale.getString("Axes.Effect.5") }));
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+ player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.6"), mcLocale.getString("Axes.Effect.7") }));
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+ player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.8"), mcLocale.getString("Axes.Effect.9") }));
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- if (mcPermissions.getInstance().axes(player))
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- player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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+ player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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+ player.sendMessage(mcLocale.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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+ player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.0"), mcLocale.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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+ player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.2"), mcLocale.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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+ player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.4"), mcLocale.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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+ player.sendMessage(mcLocale.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
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- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes1_0"), mcLocale.getString("m.EffectsAxes1_1") }));
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- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes2_0"), mcLocale.getString("m.EffectsAxes2_1") }));
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- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes3_0"), mcLocale.getString("m.EffectsAxes3_1") }));
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- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes4_0"), mcLocale.getString("m.EffectsAxes4_1") }));
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- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes5_0"), mcLocale.getString("m.EffectsAxes5_1") }));
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- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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- player.sendMessage(mcLocale.getString("m.AxesCritChance", new Object[] { percentage }));
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-
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- player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1", new Object[] {bonusDmg}) }));
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- player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes2_0"), mcLocale.getString("m.AbilBonusAxes2_1", new Object[] {durDmg}) }));
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- player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes3_0"), mcLocale.getString("m.AbilBonusAxes3_1", new Object[] {2}) }));
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- player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks }));
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+ return true;
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+ }
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- return true;
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- }
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+ private void dataCalculations(float skillValue) {
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+ if (skillValue >= 1000) {
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+ critChance = "37.5";
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+ bonusDamage = "4";
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+ impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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+ greaterImpactDamage = "2";
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+ skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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+ }
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+ else if (skillValue >= 750) {
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+ critChance = "37.5";
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+ bonusDamage = "4";
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+ impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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+ greaterImpactDamage = "2";
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+ skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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+ }
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+ else if (skillValue >= 200) {
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+ critChance = String.valueOf(skillValue / 20);
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+ bonusDamage = "4";
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+ impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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+ greaterImpactDamage = "2";
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+ skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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+ }
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+ else {
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+ critChance = String.valueOf(skillValue / 20);
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+ bonusDamage = String.valueOf((int) skillValue / 50);
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+ impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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+ greaterImpactDamage = "2";
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+ skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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+ }
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+ }
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}
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