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@@ -1,3 +1,6 @@
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+Version 2.1.150
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+ (API) Fake events in mcMMO now implement 'FakeEvent' (thanks TheBusyBiscuit)
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+
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Version 2.1.149
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Version 2.1.149
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Added a new config file 'persistent_data.yml'
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Added a new config file 'persistent_data.yml'
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Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns
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Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns
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@@ -18,7 +21,7 @@ For now it is not recommended to use persistent data without monitoring performa
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I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix.
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I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix.
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I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk.
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I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk.
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-
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+@
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Version 2.1.148
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Version 2.1.148
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Fixed a memory leak involving entity metadata
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Fixed a memory leak involving entity metadata
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Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes)
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Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes)
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